This is a question that comes up a lot, but has an easy answer...
1 unit = 1 unit
Depending on the size of the environment you want, 1 unit could be 1 foot, 1 meter, 1 mile, or 1 cm (whatever you want)
If something doesnt "seem" right you can modify the cameras FoV, apply a scale to the object in ...
Search found 5 matches
- Fri Sep 03, 2010 1:25 am
- Forum: Beginners Help
- Topic: How much is the scale in irrlicht?
- Replies: 3
- Views: 515
- Thu Sep 02, 2010 3:56 am
- Forum: Beginners Help
- Topic: How much is the scale in irrlicht?
- Replies: 3
- Views: 515
How much is the scale in irrlicht?
Hi all:
I load a 3dmax module by irrlicht, and the module displayed in the screen seems to be stretched by a scale. I wonder how large the scale is and where I can change the scale.
Thanks a lot!
I load a 3dmax module by irrlicht, and the module displayed in the screen seems to be stretched by a scale. I wonder how large the scale is and where I can change the scale.
Thanks a lot!
- Thu Sep 02, 2010 3:16 am
- Forum: Beginners Help
- Topic: How can I change the left handed coordinate to right?
- Replies: 3
- Views: 365
How can I change the left handed coordinate to right?
Hi all:
I note that the coordinate in Irrlicht is left handed, how can I change it to a right handed coordinate? Is there any func in Irrlicht I can use?
Thanks a lot!
I note that the coordinate in Irrlicht is left handed, how can I change it to a right handed coordinate? Is there any func in Irrlicht I can use?
Thanks a lot!
- Tue Aug 31, 2010 8:08 am
- Forum: Advanced Help
- Topic: How can I use openGL func glortho()?
- Replies: 3
- Views: 851
- Tue Aug 31, 2010 6:56 am
- Forum: Advanced Help
- Topic: How can I use openGL func glortho()?
- Replies: 3
- Views: 851
How can I use openGL func glortho()?
Hi All,
I try to use glortho(),but it doesn't seem to work.
I use the Tutorials2.Quake3Map.I load a ball which made by 3dmax.The code is:
addcamerascenenode(...);
beginscene(...);
glviewport(...);
......
glortho(...);
drawall();
endscene();
glortho()doesn't work,what shall I do?Thanks a lot.
I try to use glortho(),but it doesn't seem to work.
I use the Tutorials2.Quake3Map.I load a ball which made by 3dmax.The code is:
addcamerascenenode(...);
beginscene(...);
glviewport(...);
......
glortho(...);
drawall();
endscene();
glortho()doesn't work,what shall I do?Thanks a lot.