Hi all:
I note that the coordinate in Irrlicht is left handed, how can I change it to a right handed coordinate? Is there any func in Irrlicht I can use?
Thanks a lot!
What would be the reason to do so? All things that happen in Irrlicht work with the default coord system. You can use the matrix function to create right handed transofrmation matrices, and create your meshes manually to adhere to this coord system. But using the default scene nodes etc will not work anymore.
I'd like to see patch that will allow users to switch Irrlicht into right handed mode. Or something like #define USE_RIGHTHANDED_COORD_SYSTEM in irrCompileConfig.h.
What do you think about it, hybrid?