Search found 7 matches

by WindScar
Fri Sep 03, 2010 11:40 pm
Forum: Beginners Help
Topic: What are the World / View / Projection / Texture transforms?
Replies: 4
Views: 536

But if I call the video 3d drawing functions will it use the camera scene node? I'm really confused. I've tryed this:

int main()
{
video::E_DRIVER_TYPE driverType=video::EDT_OPENGL;
IrrlichtDevice *device = createDevice(driverType,
core::dimension2d<u32>(512, 384));
if (device == 0) return 1 ...
by WindScar
Fri Sep 03, 2010 10:25 pm
Forum: Beginners Help
Topic: Questions about how Irrlicht drawing is done.
Replies: 3
Views: 436

How do you set the current projection matrix? I swear I've read the whole documentation and didn't find the answer.
by WindScar
Fri Sep 03, 2010 9:31 pm
Forum: Beginners Help
Topic: Questions about how Irrlicht drawing is done.
Replies: 3
Views: 436

Questions about how Irrlicht drawing is done.

1. First you add nodes to the Scene Manager. Each node contains one or more meshes. Then you add a CameraSceneNode to the scene manager and configure it. Then you call the function drawAll() of your scenemanager objects and everything is drawn to the video buffer based on that CameraSceneNode. Is ...
by WindScar
Fri Sep 03, 2010 9:24 pm
Forum: Beginners Help
Topic: What are the World / View / Projection / Texture transforms?
Replies: 4
Views: 536

What are the World / View / Projection / Texture transforms?

I've spent hours trying to do a simple program that draws a 3d cube (1,1,0,2,2,1) from a camera at pos (0,0,0) facing towards (1,0,0) in a LH coordinate system where Z faces upwards, without using the scene manager, but I can't figure out how to do it. My last attempt:

core::matrix4 mat = core ...
by WindScar
Thu Sep 02, 2010 5:52 pm
Forum: Beginners Help
Topic: How to create a mesh giving it's vertexes?
Replies: 6
Views: 921

True. Can you tell me or link me to an explanation about indices?
by WindScar
Thu Sep 02, 2010 12:47 am
Forum: Beginners Help
Topic: How to create a mesh giving it's vertexes?
Replies: 6
Views: 921

But can that be converted to a IMesh object?
by WindScar
Wed Sep 01, 2010 10:51 pm
Forum: Beginners Help
Topic: How to create a mesh giving it's vertexes?
Replies: 6
Views: 921

How to create a mesh giving it's vertexes?

For instance:
IMesh * createMesh(v3d(0,0,0),v3d(1,0,0),v3d(0,1,0),v3d(1,0,0));

To create a simple pyramid. What's the right code for it?
Thanks in advance.