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core::matrix4 mat = core::matrix4().buildCameraLookAtMatrixRH(core::vector3df(0,0,0),core::vector3df(1,0,0),core::vector3df(0,0,1));
driver->setTransform(video::ETS_PROJECTION, mat);
driver->setTransform(video::ETS_VIEW, mat);
driver->setTransform(video::ETS_WORLD, mat);
driver->draw3DBox(core::aabbox3df(1,1,0,2,2,1),video::SColor(255,0,0,0));