Search found 9 matches

by Gtoknu
Fri Oct 01, 2010 3:38 pm
Forum: Beginners Help
Topic: How do you make a map/track
Replies: 9
Views: 1278

You should add python folder to the runtime/environment variables.

There's a help to you: http://www.katsbits.com/tutorials/blend ... riable.php
by Gtoknu
Thu Sep 30, 2010 6:09 pm
Forum: Beginners Help
Topic: Alt + tab issues (minimizing?)
Replies: 3
Views: 651

Maybe if you tell the device to yield when the window is not active, this will not occur. Try it out :D
by Gtoknu
Thu Sep 23, 2010 9:35 pm
Forum: Advanced Help
Topic: [SOLVED]OctreeSceneNode crashes
Replies: 5
Views: 1071

I found the error. Now My game get 40FPS (It was 10FPS) :D

For anyone with the same error: When making the MeshBuffer, Set the Vertices and Index Arrays Limit, clean the IMesh MeshBuffers array, and etc. Or Your program will crash :D
by Gtoknu
Thu Sep 23, 2010 9:30 pm
Forum: Advanced Help
Topic: Skeletal animation trouble
Replies: 5
Views: 1536

Well, sometime ago I tried to export a Rigged model from blender to 3ds studio max. It Doesn't work, no matter what Format I've choosen, Or I just get the Mesh without the skeleton, or nothing.

I tried:

FBX;
3DS;
X(Now I know, 3DStudio don't import .X);
And others.

I think the Blender Armature ...
by Gtoknu
Fri Sep 17, 2010 3:18 pm
Forum: Beginners Help
Topic: Multiple levels/stages
Replies: 4
Views: 610

Ah thanks a lot!

I'm not at home in the moment, but, when I get in home, I'll try to do one of those. But, I think the hybrid idea is better, cuz, if I wanna reuse my scenes it will not work(maybe will work, but i'll try to allocate the scenes more than 1 time..) Thanks a lot!
by Gtoknu
Mon Sep 13, 2010 1:42 am
Forum: Beginners Help
Topic: Multiple levels/stages
Replies: 4
Views: 610

Multiple levels/stages

So, I want to make my game with multiple levels. Every game has this. But, how to make one with Irrlicht?

Here is a example:

I have a game with 3 stages, first is the menu, the second is the game, the third is the gameover screen.

My solution:


Make a custom scene node to manage the levels, and ...
by Gtoknu
Sat Sep 11, 2010 11:12 pm
Forum: Advanced Help
Topic: [SOLVED]OctreeSceneNode crashes
Replies: 5
Views: 1071

It worked fine for me too...

Maybe it's the way that i'm making the vertices?

Take a look:

I allocate the buffers;
S3DVertex* vertices = new S3DVertex[65536+1];
u16* indexList = new u16[65536*2+1];

Then i read my file;

make 2 counters;
u32 act1 = 0;
u32 act2 = -1;

and start to add the ...
by Gtoknu
Sat Sep 11, 2010 10:01 pm
Forum: Advanced Help
Topic: [SOLVED]OctreeSceneNode crashes
Replies: 5
Views: 1071

I didn't.

And, if you're wondering what mapa is, it's a class which load my map and store all the vertices and indices at a SMesh. getMesh() return the single SMesh that I have there.


scene::SMesh* mapMesh;
//...
scene::SMesh* getMesh();



scene::SMesh* Map::getMesh()
{
return this ...
by Gtoknu
Sat Sep 11, 2010 12:59 am
Forum: Advanced Help
Topic: [SOLVED]OctreeSceneNode crashes
Replies: 5
Views: 1071

[SOLVED]OctreeSceneNode crashes

Hello ppl!

k, I'm having trouble and i couldn't figure out what's causing it.

When I create a MeshScene and pass my Mesh trough it, works fine.
But if I try to create a OctreeScene and pass my Mesh trough it, the program crash.

Here's the point:
scene::IMeshSceneNode* mesh;
mesh = smgr ...