You should add python folder to the runtime/environment variables.
There's a help to you: http://www.katsbits.com/tutorials/blend ... riable.php
Search found 9 matches
- Fri Oct 01, 2010 3:38 pm
- Forum: Beginners Help
- Topic: How do you make a map/track
- Replies: 9
- Views: 1278
- Thu Sep 30, 2010 6:09 pm
- Forum: Beginners Help
- Topic: Alt + tab issues (minimizing?)
- Replies: 3
- Views: 651
- Thu Sep 23, 2010 9:35 pm
- Forum: Advanced Help
- Topic: [SOLVED]OctreeSceneNode crashes
- Replies: 5
- Views: 1071
- Thu Sep 23, 2010 9:30 pm
- Forum: Advanced Help
- Topic: Skeletal animation trouble
- Replies: 5
- Views: 1536
- Fri Sep 17, 2010 3:18 pm
- Forum: Beginners Help
- Topic: Multiple levels/stages
- Replies: 4
- Views: 610
- Mon Sep 13, 2010 1:42 am
- Forum: Beginners Help
- Topic: Multiple levels/stages
- Replies: 4
- Views: 610
Multiple levels/stages
So, I want to make my game with multiple levels. Every game has this. But, how to make one with Irrlicht?
Here is a example:
I have a game with 3 stages, first is the menu, the second is the game, the third is the gameover screen.
My solution:
Make a custom scene node to manage the levels, and ...
Here is a example:
I have a game with 3 stages, first is the menu, the second is the game, the third is the gameover screen.
My solution:
Make a custom scene node to manage the levels, and ...
- Sat Sep 11, 2010 11:12 pm
- Forum: Advanced Help
- Topic: [SOLVED]OctreeSceneNode crashes
- Replies: 5
- Views: 1071
- Sat Sep 11, 2010 10:01 pm
- Forum: Advanced Help
- Topic: [SOLVED]OctreeSceneNode crashes
- Replies: 5
- Views: 1071
- Sat Sep 11, 2010 12:59 am
- Forum: Advanced Help
- Topic: [SOLVED]OctreeSceneNode crashes
- Replies: 5
- Views: 1071
[SOLVED]OctreeSceneNode crashes
Hello ppl!
k, I'm having trouble and i couldn't figure out what's causing it.
When I create a MeshScene and pass my Mesh trough it, works fine.
But if I try to create a OctreeScene and pass my Mesh trough it, the program crash.
Here's the point:
scene::IMeshSceneNode* mesh;
mesh = smgr ...
k, I'm having trouble and i couldn't figure out what's causing it.
When I create a MeshScene and pass my Mesh trough it, works fine.
But if I try to create a OctreeScene and pass my Mesh trough it, the program crash.
Here's the point:
scene::IMeshSceneNode* mesh;
mesh = smgr ...