Hi,
I'm experiencing issues with skeletal animation. I was trying to make a simple wheat field with skeletal animation to make it "weave under the wind".
We use the B3D model.
Unfortunately, when loading the model in irrlicht (tested in the mesh viewer sample), the animation is all distorted. How distorted seems to vary each time I modify and export the field, sometimes the wheat jumps up and down, sometimes it moves forwards and backwards instead of sideways, sometimes it's all distorted, sometimes some wheats don't move at all... And in blender they always move just fine.
Find the blender file and the model exported model here : http://www.mediafire.com/?uajnanh286v5ik4
Any help appreciated.
BTW (off-topic): "notify me when a reply is posted" doesn't seem to work, is that known?
Skeletal animation trouble
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hybrid
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For the of-topic question: Yes, this is a limitation due to SF restrictions. No access from SF servers to the outside. But there have been some proposals how one might solve this with texternal means (on a per-user basis).
For the mesh problem: This can sometimes be due to unsupported techniques being used, or a problem during export. The b3d format is pretty well supported. If no message on the console is being printed, everything should work fine.
For the mesh problem: This can sometimes be due to unsupported techniques being used, or a problem during export. The b3d format is pretty well supported. If no message on the console is being printed, everything should work fine.
Well, sometime ago I tried to export a Rigged model from blender to 3ds studio max. It Doesn't work, no matter what Format I've choosen, Or I just get the Mesh without the skeleton, or nothing.
I tried:
FBX;
3DS;
X(Now I know, 3DStudio don't import .X);
And others.
I think the Blender Armature system is very poor to export. I don't know, But it's what I see.
Someone can Give infos to us?
I tried:
FBX;
3DS;
X(Now I know, 3DStudio don't import .X);
And others.
I think the Blender Armature system is very poor to export. I don't know, But it's what I see.
Someone can Give infos to us?
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RuggJack93
- Posts: 39
- Joined: Mon Sep 06, 2010 5:09 pm
- Location: Italy
Yeah, there are always troubles concerning the exporting of skeletal animations from blender.
I downloaded your file, and everything seems to be fine.
I can only suggest you to do a few things that always worked fine for me:
-create your model around the origin(in my blender versions(2.49b and 2.54), the model is away fom it) and join all the planes in one single mesh;
- make one single armature(maybe multiple armatures give problems to the exporter);
I downloaded your file, and everything seems to be fine.
I can only suggest you to do a few things that always worked fine for me:
-create your model around the origin(in my blender versions(2.49b and 2.54), the model is away fom it) and join all the planes in one single mesh;
- make one single armature(maybe multiple armatures give problems to the exporter);