Skeletal animation trouble

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
Auria
Competition winner
Posts: 120
Joined: Wed Feb 18, 2009 1:11 am
Contact:

Skeletal animation trouble

Post by Auria »

Hi,

I'm experiencing issues with skeletal animation. I was trying to make a simple wheat field with skeletal animation to make it "weave under the wind".

We use the B3D model.
Unfortunately, when loading the model in irrlicht (tested in the mesh viewer sample), the animation is all distorted. How distorted seems to vary each time I modify and export the field, sometimes the wheat jumps up and down, sometimes it moves forwards and backwards instead of sideways, sometimes it's all distorted, sometimes some wheats don't move at all... And in blender they always move just fine.

Find the blender file and the model exported model here : http://www.mediafire.com/?uajnanh286v5ik4

Any help appreciated.

BTW (off-topic): "notify me when a reply is posted" doesn't seem to work, is that known?
hybrid
Admin
Posts: 14144
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

For the of-topic question: Yes, this is a limitation due to SF restrictions. No access from SF servers to the outside. But there have been some proposals how one might solve this with texternal means (on a per-user basis).
For the mesh problem: This can sometimes be due to unsupported techniques being used, or a problem during export. The b3d format is pretty well supported. If no message on the console is being printed, everything should work fine.
Auria
Competition winner
Posts: 120
Joined: Wed Feb 18, 2009 1:11 am
Contact:

Post by Auria »

Hi,

thanks for the clarification of forum notifications :)

no, there is no error message on the console, only
wheat.b3d successfully exported in 4.4449 seconds
as for unsupported techniques, I can't think of what this could be, this file only uses very simple armatures, basically couldn't be simpler
hybrid
Admin
Posts: 14144
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

So many things ou can do in blender are not exportable to b3d or other file formats. But I'm no expert with blender, there are some guys here who know all these little pit-falls. Let's wait and see :)
Gtoknu
Posts: 9
Joined: Sat Sep 11, 2010 12:51 am

Post by Gtoknu »

Well, sometime ago I tried to export a Rigged model from blender to 3ds studio max. It Doesn't work, no matter what Format I've choosen, Or I just get the Mesh without the skeleton, or nothing.

I tried:

FBX;
3DS;
X(Now I know, 3DStudio don't import .X);
And others.

I think the Blender Armature system is very poor to export. I don't know, But it's what I see.

Someone can Give infos to us?
RuggJack93
Posts: 39
Joined: Mon Sep 06, 2010 5:09 pm
Location: Italy

Post by RuggJack93 »

Yeah, there are always troubles concerning the exporting of skeletal animations from blender.

I downloaded your file, and everything seems to be fine.
I can only suggest you to do a few things that always worked fine for me:

-create your model around the origin(in my blender versions(2.49b and 2.54), the model is away fom it) and join all the planes in one single mesh;

- make one single armature(maybe multiple armatures give problems to the exporter);
Post Reply