Search found 1760 matches

by niko
Fri Oct 17, 2014 10:15 am
Forum: Open Discussion and Dev Announcements
Topic: CopperCube now on Steam Greenlight
Replies: 7
Views: 2628

CopperCube now on Steam Greenlight

CopperCube , the editor based on Irrlicht's first 3D editor irrEdit is now available for voting on Steam Greenlight . If it will be greenlit, we are able to put even more resources into the development of it, hoping also to refine the Irrlicht related functionality in it. http://www.irrlicht3d.org/...
by niko
Wed Feb 09, 2011 6:29 am
Forum: Project Announcements
Topic: flashLicht
Replies: 11
Views: 2342

Coppercube Well yeah, coppercube provides 3D support inside flash and WebGL, but I highly doubt it can achieve the same results as shown in the demo video on the adobe website The molehill API is actually hardware accelerated, while coppercube is purely software based I believe Well, I already have...
by niko
Sat Nov 06, 2010 7:32 am
Forum: Beginners Help
Topic: Reflection
Replies: 3
Views: 583

For simple, faked reflection, you could use the EMT_REFLECTION_2_LAYER material, see the documentation.
For more advanced stuff, you probably need to create a shader on your own.
by niko
Sat Nov 06, 2010 7:24 am
Forum: Everything 2d/3d Graphics
Topic: Some help of blender artist needed
Replies: 3
Views: 1584

I guess you'd have more luck finding one in a blender forum, this one here for example: http://www.blenderartists.org/forum/
by niko
Sat Nov 06, 2010 7:18 am
Forum: Beginners Help
Topic: position issues
Replies: 11
Views: 1001

Depends on how your objects and your scene looks like exactly.
But maybe if you are talking about lots of mesh scene nodes in your scene, but all with the position (0,0,0), maybe simply getting their absolute bounding box (getTransformedBoundingBox()), and getting the center of the box can help.
by niko
Sat Nov 06, 2010 7:10 am
Forum: Open Discussion and Dev Announcements
Topic: Update the web page? :)
Replies: 18
Views: 3775

Hm, well, I thought I would have given everybody in the dev team the rights to edit everything on the website by now. But I'll have a look into the always changing sourceforge settings again. Is the person who does (I'm guessing the initial dev, niko (?)) dead/in a coma/in a crazy house? :P Or optio...
by niko
Fri Feb 06, 2009 1:21 pm
Forum: Competition Time!
Topic: Competition submissions!
Replies: 72
Views: 101816

I'll keep my scores secret :)
BTW: I just sent out the mails for the winners of the irrKlang license (first three winners). If you didn't receive them, just contact me (niko ät irrlicht3d.org)
by niko
Mon Dec 15, 2008 7:02 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.5 released!
Replies: 29
Views: 4975

Irrlicht 1.5 released!

Thanks to all the Irrlicht team members and of course Irrlicht's great community, Irrlicht 1.5 is out now. Grab it while it's hot :)

Happy downloading :)
by niko
Mon Sep 22, 2008 4:49 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht 1.4.2 released
Replies: 7
Views: 1904

irrlicht 1.4.2 released

Hi, just wanted to let you know, I am currently uploading the html API documentation as I am writing this, but the SDK itself is already ready for download: Version 1.4.2 is released. :) Some more details: http://irrlicht.sourceforge.net/ Thanks to the whole irrlicht team for doing all this work, an...
by niko
Wed Jun 04, 2008 5:31 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.4.1 released!
Replies: 12
Views: 1977

Irrlicht 1.4.1 released!

As already announced on the front page , we just released Irrlicht 1.4.1. It is mainly a bugfix release and includes improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements, added X11 support on OSX, seve...
by niko
Fri Aug 03, 2007 5:34 am
Forum: Open Discussion and Dev Announcements
Topic: Any update on the ports to Symbian or PocketPC?
Replies: 4
Views: 1116

As far as I know both stopped development. Just what happens to 90% of all open source or hobby software projects :(
by niko
Fri Aug 03, 2007 5:33 am
Forum: Bug reports
Topic: [solved] Can't check SVN out
Replies: 4
Views: 1491

yep, just did it :)
by niko
Fri Jun 22, 2007 3:54 am
Forum: Open Discussion and Dev Announcements
Topic: Vote again for Irrlicht in SourceForge Community Awards!!!
Replies: 14
Views: 1946

Nope, please choose 'Best Project for Multimedia'. You can vote again, I think.
by niko
Wed Jun 20, 2007 7:56 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.3.1
Replies: 22
Views: 3033

Irrlicht 1.3.1

We just released Irrlicht 1.3.1, for details please take a look at the front page. Happy downloading.
by niko
Wed Jun 20, 2007 7:55 am
Forum: Open Discussion and Dev Announcements
Topic: irredit global illumination - how does it work?
Replies: 8
Views: 1596

Yes, by simply using the GPU as raytracer :)