Irrlicht 1.4.1 released!

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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niko
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Irrlicht 1.4.1 released!

Post by niko »

As already announced on the front page, we just released Irrlicht 1.4.1.

It is mainly a bugfix release and includes improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements, added X11 support on OSX, several speed optimizations, and tons of bugfixes, API enhancements and other small improvements.

All the hard work has been done by the other team members (I've only done the release-stuff this time), so a big thanks go to them!
I'm also not that often here on the forum, but at least I gathered myself a bit and build you a new irrEdit version to be used with irrlicht 1.4.1, so happy downloading :)
greenya
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Post by greenya »

Many thanks to all developers of this great engine!
_drake_
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Post by _drake_ »

thanks a lot for this new release

is there a topic or a page that describe the roadmap of future developments?
dlangdev
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Post by dlangdev »

feels so good hearing this news!

bless ya, niko.

thanks to the irrlicht crew, job well done.
Image
sp00n
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Post by sp00n »

Thanks a lot to niko and all developers worked(ing) hard on Irrlicht engine.

Good luck to all of you :)
doqkhanh
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Post by doqkhanh »

There are some change with GUI:

Code: Select all

1>f:\3d\projects\team\fosengine\simple game framework\simple game framework\core.cpp(40) : error C2259: 'irr::gui::CGUITexturedSkin' : cannot instantiate abstract class
1>        due to following members:
1>        'void irr::gui::IGUISkin::draw3DTabButton(irr::gui::IGUIElement *,bool,const irr::core::rect<T> &,const irr::core::rect<T> *,irr::gui::EGUI_ALIGNMENT)' : is abstract
1>        with
1>        [
1>            T=irr::s32
1>        ]
1>        f:\3d\irrlicht\include\iguiskin.h(467) : see declaration of 'irr::gui::IGUISkin::draw3DTabButton'
1>        'void irr::gui::IGUISkin::draw3DTabBody(irr::gui::IGUIElement *,bool,bool,const irr::core::rect<T> &,const irr::core::rect<T> *,irr::s32,irr::gui::EGUI_ALIGNMENT)' : is abstract
1>        with
1>        [
1>            T=irr::s32
1>        ]
1>        f:\3d\irrlicht\include\iguiskin.h(478) : see declaration of 'irr::gui::IGUISkin::draw3DTabBody'
hybrid
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Post by hybrid »

There is no alignment parameter, and IMHO never was. Did you change some methods in your repository? Or apply some patches?
doqkhanh
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Post by doqkhanh »

hybrid wrote:There is no alignment parameter, and IMHO never was. Did you change some methods in your repository? Or apply some patches?
I am sorry, because my svn client get newest (1.5) version. Everything work well with 1.4.1
kornwaretm
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Post by kornwaretm »

oh my god this is Niko him self
Many thanks to all developers of this great engine!
Mirror
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Post by Mirror »

well done and thank you!
christianclavet
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Post by christianclavet »

Thanks Niko!
d3jake
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Post by d3jake »

Very nice! New version, yay! I actually have to take a look to see all of the neat features, but I'm sure they're....neat... Which reminds me that I need to convert my game to 1.4 before I try with this version, oops... :oops:
The Open Descent Foundation is always looking for programmers! http://www.odf-online.org
"I'll find out if what I deleted was vital here shortly..." -d3jake
anoki
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Post by anoki »

Great to see that there are now better loaders for 3ds and collada.

Thanx a lot to all developers for the good work !!!

Anoki
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