Irrlicht 1.4.1 released!
Irrlicht 1.4.1 released!
As already announced on the front page, we just released Irrlicht 1.4.1.
It is mainly a bugfix release and includes improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements, added X11 support on OSX, several speed optimizations, and tons of bugfixes, API enhancements and other small improvements.
All the hard work has been done by the other team members (I've only done the release-stuff this time), so a big thanks go to them!
I'm also not that often here on the forum, but at least I gathered myself a bit and build you a new irrEdit version to be used with irrlicht 1.4.1, so happy downloading
It is mainly a bugfix release and includes improvements to the COLLADA 1.3 loader, support for Milkshape 1.8 files, enhanced .3ds, .obj loaders, Microsoft .x file animation playback improvements, added X11 support on OSX, several speed optimizations, and tons of bugfixes, API enhancements and other small improvements.
All the hard work has been done by the other team members (I've only done the release-stuff this time), so a big thanks go to them!
I'm also not that often here on the forum, but at least I gathered myself a bit and build you a new irrEdit version to be used with irrlicht 1.4.1, so happy downloading
There are some change with GUI:
Code: Select all
1>f:\3d\projects\team\fosengine\simple game framework\simple game framework\core.cpp(40) : error C2259: 'irr::gui::CGUITexturedSkin' : cannot instantiate abstract class
1> due to following members:
1> 'void irr::gui::IGUISkin::draw3DTabButton(irr::gui::IGUIElement *,bool,const irr::core::rect<T> &,const irr::core::rect<T> *,irr::gui::EGUI_ALIGNMENT)' : is abstract
1> with
1> [
1> T=irr::s32
1> ]
1> f:\3d\irrlicht\include\iguiskin.h(467) : see declaration of 'irr::gui::IGUISkin::draw3DTabButton'
1> 'void irr::gui::IGUISkin::draw3DTabBody(irr::gui::IGUIElement *,bool,bool,const irr::core::rect<T> &,const irr::core::rect<T> *,irr::s32,irr::gui::EGUI_ALIGNMENT)' : is abstract
1> with
1> [
1> T=irr::s32
1> ]
1> f:\3d\irrlicht\include\iguiskin.h(478) : see declaration of 'irr::gui::IGUISkin::draw3DTabBody'
Project homepage: http://fosp.wordpress.com/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
I am sorry, because my svn client get newest (1.5) version. Everything work well with 1.4.1hybrid wrote:There is no alignment parameter, and IMHO never was. Did you change some methods in your repository? Or apply some patches?
Project homepage: http://fosp.wordpress.com/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
Project Forum URL: http://forum.gamedev.vn/index.php?showforum=74
Project Google Group: http://groups.google.com/group/fosproject
Engine Project: http://code.google.com/p/fosengine/
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Very nice! New version, yay! I actually have to take a look to see all of the neat features, but I'm sure they're....neat... Which reminds me that I need to convert my game to 1.4 before I try with this version, oops...
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"I'll find out if what I deleted was vital here shortly..." -d3jake
"I'll find out if what I deleted was vital here shortly..." -d3jake