Search found 14 matches
- Sun Jan 23, 2011 11:25 am
- Forum: Beginners Help
- Topic: globe with LOD and objects on it.
- Replies: 2
- Views: 447
globe with LOD and objects on it.
Hi All I'm having some issues finding the way to go. I want to have a 3d globe inside a GUI. The globe should have multiple levels of detail. So what i've thought about is dividing the the globe in 32 pieces. then i'd have 32 textures 128*128. 32 textures 256*256. 32 textures 1024*1024. Can i do thi...
- Sun Jan 23, 2011 9:29 am
- Forum: Advanced Help
- Topic: gui customisation
- Replies: 8
- Views: 932
- Sat Jan 22, 2011 1:27 pm
- Forum: Beginners Help
- Topic: How to do camera zooming?
- Replies: 6
- Views: 392
- Wed Dec 08, 2010 9:28 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 545
- Tue Nov 30, 2010 11:31 pm
- Forum: Beginners Help
- Topic: sending commands trough the events
- Replies: 3
- Views: 621
- Mon Nov 29, 2010 9:26 pm
- Forum: Beginners Help
- Topic: sending commands trough the events
- Replies: 3
- Views: 621
sending commands trough the events
Hi all as i'm progressing trough the engine's features, i'm looking for a way to send custom commands trough the irrlicht engine. a custom command could for example be: LOADSCENE "test.dat" or "MOVE_MAP_LEFT WORLDMAP". It would be best to use the SUserEvent however as i try to ch...
- Fri Nov 26, 2010 12:51 am
- Forum: Beginners Help
- Topic: GUI elements dynamic cast
- Replies: 4
- Views: 401
virtual IGUIElement* getElementFromName(stringw _name, bool searchchildren=false) const { IGUIElement* e = 0; core::list<IGUIElement*>::ConstIterator it = Children.begin(); for (; it != Children.end(); ++it) { if ((*it)->getName() == _name) return (*it); if (searchchildren) e = (*it)->getElementFro...
- Thu Nov 25, 2010 2:47 pm
- Forum: Beginners Help
- Topic: GUI elements dynamic cast
- Replies: 4
- Views: 401
GUI elements dynamic cast
hi all i'm still going with the Irrlicht engine for porting my software. However i'm running into an issue here. as i understand to make new gui objects, the best way is to put cguiimage.cpp and cguiimage.h in the project folder, rename them and name the constructors something else. then for adding ...
- Sat Oct 30, 2010 9:09 pm
- Forum: Beginners Help
- Topic: array delete problem
- Replies: 9
- Views: 699
- Fri Oct 29, 2010 4:54 pm
- Forum: Beginners Help
- Topic: array delete problem
- Replies: 9
- Views: 699
- Thu Oct 28, 2010 8:03 pm
- Forum: Beginners Help
- Topic: array delete problem
- Replies: 9
- Views: 699
i've tried everything however the code keeps crashing on me ![Sad :(](./images/smilies/icon_sad.gif)
i'm trying to use the debugger, however it points to crt0.c during the crash and i cannot analyze anything from the array (which i can if the crash occurs in one of my source files)
![Sad :(](./images/smilies/icon_sad.gif)
i'm trying to use the debugger, however it points to crt0.c during the crash and i cannot analyze anything from the array (which i can if the crash occurs in one of my source files)
Code: Select all
return __tmainCRTStartup();
- Thu Oct 28, 2010 6:05 pm
- Forum: Beginners Help
- Topic: array delete problem
- Replies: 9
- Views: 699
array delete problem
hi all i'm having problem with this block of code. It seems to generate a crash and i cannot seem to find it... for( u32 k = 0; k < items_.size(); k++ ) { printf("%s: %i\n",items_[k]->TexFileName,items_[k]->UsageCount); if (items_[k]->UsageCount == 0) { if (items_[k]->Texture) { items_[k]-...
- Thu Oct 14, 2010 11:08 pm
- Forum: Beginners Help
- Topic: string or stringw, stringc with TinyXML
- Replies: 2
- Views: 1014
string or stringw, stringc with TinyXML
Hi all I've looked all over these forums but i cannot find a clear answer... I'm migrating my project from HGE to IRRLICHT, however what i cannot seem to figure out currently is how to use the strings correctly this is what i used for HGE and string string SceneManager::XMLString(TiXmlElement *XMLNo...
- Thu Oct 14, 2010 11:40 am
- Forum: Project Announcements
- Topic: Irrlicht i18n (Unicode, FreeType, etc.)
- Replies: 178
- Views: 122038