Hi All
I'm having some issues finding the way to go.
I want to have a 3d globe inside a GUI.
The globe should have multiple levels of detail.
So what i've thought about is dividing the the globe in 32 pieces.
then i'd have
32 textures 128*128.
32 textures 256*256.
32 textures 1024*1024.
Can i do this with a standard globe i'm adding to the scenenode or should i use a model for this?
Also when the zoom is closer, it should load higher res textures for the visible parts. How can i find out what texture needs to be loaded in higher res (ie. what part is visible). However i want to keep the lower res-images of the other parts loaded in case the globe zooms out again, so it doesnt have the overhead of loading and unloading unneccessary textures.
Any idea how i can accomplish this or in what direction i need to look?
Also i need to have images/models on the globe at a dynamic position. How can i add them at a certain position (for example 40 degrees north, 60 west).
greetings
elFuz
globe with LOD and objects on it.
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Escen
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There are many articles on the web about this subject, but MasterD has written a Planetary LOD system.
In this topic there's a very interesting pdf-link showing how this works.
http://irrlicht.sourceforge.net/phpBB2/ ... hlight=lod
In this topic there's a very interesting pdf-link showing how this works.
http://irrlicht.sourceforge.net/phpBB2/ ... hlight=lod
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Escen
- Competition winner
- Posts: 167
- Joined: Sun Jul 19, 2009 11:27 am
- Location: the Netherlands
- Contact:
Could not find it, but there it is -->
Useful to create Cube to Sphere Projection:
http://britonia.wordpress.com/2010/05/2 ... -geometry/
and some video from the same creator:
http://www.youtube.com/user/lintfordpic ... Wo3ZzRCRJI
Useful to create Cube to Sphere Projection:
http://britonia.wordpress.com/2010/05/2 ... -geometry/
and some video from the same creator:
http://www.youtube.com/user/lintfordpic ... Wo3ZzRCRJI