The problem was about the way to generate in Blender the directX model. I generated the model without enabling the swap z option in the directX exporter. When I load a directX model generated enabling this option doesn't happen when I added the instruction setjointmode(EJUOR_CONTROL) .
I think, the ...
Search found 8 matches
- Thu Feb 17, 2011 3:46 pm
- Forum: Advanced Help
- Topic: SetJointMode (EJUOR_CONTROL) trouble
- Replies: 2
- Views: 913
- Wed Feb 16, 2011 5:35 pm
- Forum: Advanced Help
- Topic: SetJointMode (EJUOR_CONTROL) trouble
- Replies: 2
- Views: 913
SetJointMode (EJUOR_CONTROL) trouble
Hello,
I have a DirectX model loaded in irrlicht, I have set up the cameras with their correct parameters. Well my model has a skeleton attached.
At this point, all is working well. I watch my model in irrlicht window.
But the problem come when i want to modify the bones position.
More ...
I have a DirectX model loaded in irrlicht, I have set up the cameras with their correct parameters. Well my model has a skeleton attached.
At this point, all is working well. I watch my model in irrlicht window.
But the problem come when i want to modify the bones position.
More ...
- Wed Dec 22, 2010 12:16 pm
- Forum: Beginners Help
- Topic: Inverse Kinematics?
- Replies: 1
- Views: 881
Inverse Kinematics?
Hello!!
I have exporter a .x mesh from Blender which has associated its skeleton. Now i want to animate it with irrlicht or using physic engine that allow me to implement natural movements. So have been reading in many sites, and i have concluded that i have two possibilities:
1. Inverse ...
I have exporter a .x mesh from Blender which has associated its skeleton. Now i want to animate it with irrlicht or using physic engine that allow me to implement natural movements. So have been reading in many sites, and i have concluded that i have two possibilities:
1. Inverse ...
- Thu Dec 16, 2010 11:41 am
- Forum: Beginners Help
- Topic: why basic_collision_detection newton with irr doesn't work?
- Replies: 0
- Views: 628
why basic_collision_detection newton with irr doesn't work?
hello i have downladed Newton SDK 1.5.3, and i have IRRlicht 1.7.2
I have created a project and i've copied the example:
http://www.irrlicht3d.org/wiki/index.php?n=Main.BasicCollisionDetection
#include <irrlicht.h>
#include <newton.h>
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib ...
I have created a project and i've copied the example:
http://www.irrlicht3d.org/wiki/index.php?n=Main.BasicCollisionDetection
#include <irrlicht.h>
#include <newton.h>
#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib ...
- Wed Dec 15, 2010 4:12 pm
- Forum: Beginners Help
- Topic: RagDoll in IRRLICHT
- Replies: 4
- Views: 853
- Wed Dec 15, 2010 11:32 am
- Forum: Beginners Help
- Topic: RagDoll in IRRLICHT
- Replies: 4
- Views: 853
RagDoll in IRRLICHT
Hello, I'm looking for advice!
I have exported a mesh.x from Blender, this Mesh have its Skeleton included.
I wonder if is possible to move my mesh (Bones) as a ragdoll using IRRLICHT engine or i need use a extra tool to implement this behavior. I want to move the mesh with the functions ...
I have exported a mesh.x from Blender, this Mesh have its Skeleton included.
I wonder if is possible to move my mesh (Bones) as a ragdoll using IRRLICHT engine or i need use a extra tool to implement this behavior. I want to move the mesh with the functions ...
- Wed Dec 15, 2010 9:54 am
- Forum: Beginners Help
- Topic: Irrlicht and Physx Engine
- Replies: 3
- Views: 500
- Mon Dec 13, 2010 10:24 am
- Forum: Beginners Help
- Topic: Irrlicht and Physx Engine
- Replies: 3
- Views: 500
Irrlicht and Physx Engine
Hello I'm new in Irrlicht.
I have to use it in order to create a surgery navigator. My problem is that i need to use a Physics engine in order to implement collision detector, to implemet my model like a ragdoll...
What Physics Engine would you recommend me???
I've been reading something about ...
I have to use it in order to create a surgery navigator. My problem is that i need to use a Physics engine in order to implement collision detector, to implemet my model like a ragdoll...
What Physics Engine would you recommend me???
I've been reading something about ...