Search found 8 matches

by fjpeces
Thu Feb 17, 2011 3:46 pm
Forum: Advanced Help
Topic: SetJointMode (EJUOR_CONTROL) trouble
Replies: 2
Views: 913

Solved!

The problem was about the way to generate in Blender the directX model. I generated the model without enabling the swap z option in the directX exporter. When I load a directX model generated enabling this option doesn't happen when I added the instruction setjointmode(EJUOR_CONTROL) .

I think, the ...
by fjpeces
Wed Feb 16, 2011 5:35 pm
Forum: Advanced Help
Topic: SetJointMode (EJUOR_CONTROL) trouble
Replies: 2
Views: 913

SetJointMode (EJUOR_CONTROL) trouble

Hello,

I have a DirectX model loaded in irrlicht, I have set up the cameras with their correct parameters. Well my model has a skeleton attached.

At this point, all is working well. I watch my model in irrlicht window.

But the problem come when i want to modify the bones position.

More ...
by fjpeces
Wed Dec 22, 2010 12:16 pm
Forum: Beginners Help
Topic: Inverse Kinematics?
Replies: 1
Views: 881

Inverse Kinematics?

Hello!!

I have exporter a .x mesh from Blender which has associated its skeleton. Now i want to animate it with irrlicht or using physic engine that allow me to implement natural movements. So have been reading in many sites, and i have concluded that i have two possibilities:

1. Inverse ...
by fjpeces
Thu Dec 16, 2010 11:41 am
Forum: Beginners Help
Topic: why basic_collision_detection newton with irr doesn't work?
Replies: 0
Views: 628

why basic_collision_detection newton with irr doesn't work?

hello i have downladed Newton SDK 1.5.3, and i have IRRlicht 1.7.2

I have created a project and i've copied the example:
http://www.irrlicht3d.org/wiki/index.php?n=Main.BasicCollisionDetection


#include <irrlicht.h>
#include <newton.h>


#ifdef _IRR_WINDOWS_
#pragma comment(lib, "Irrlicht.lib ...
by fjpeces
Wed Dec 15, 2010 4:12 pm
Forum: Beginners Help
Topic: RagDoll in IRRLICHT
Replies: 4
Views: 853

You can enable a ragdoll mode for skeletal based meshes. Get the joint you want to move, set position or rotation to it, and the descendant parts will move accordingly.

what is the method in Irrlicht to enable the ragdoll mode? or what you meant is that i have to enable the ragdoll mode in a ...
by fjpeces
Wed Dec 15, 2010 11:32 am
Forum: Beginners Help
Topic: RagDoll in IRRLICHT
Replies: 4
Views: 853

RagDoll in IRRLICHT

Hello, I'm looking for advice!

I have exported a mesh.x from Blender, this Mesh have its Skeleton included.

I wonder if is possible to move my mesh (Bones) as a ragdoll using IRRLICHT engine or i need use a extra tool to implement this behavior. I want to move the mesh with the functions ...
by fjpeces
Wed Dec 15, 2010 9:54 am
Forum: Beginners Help
Topic: Irrlicht and Physx Engine
Replies: 3
Views: 500

Than you janw. I'm going to find out about Bullet physics Engine. If i have problems i will write again, lookin for the solution :)

thank you!
by fjpeces
Mon Dec 13, 2010 10:24 am
Forum: Beginners Help
Topic: Irrlicht and Physx Engine
Replies: 3
Views: 500

Irrlicht and Physx Engine

Hello I'm new in Irrlicht.

I have to use it in order to create a surgery navigator. My problem is that i need to use a Physics engine in order to implement collision detector, to implemet my model like a ragdoll...

What Physics Engine would you recommend me???

I've been reading something about ...