Search found 12 matches
- Sun Mar 20, 2011 1:31 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 173031
- Sat Mar 19, 2011 9:50 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 173031
- Fri Mar 18, 2011 5:16 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 173031
- Sun Mar 13, 2011 3:02 am
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 173031
- Fri Mar 11, 2011 4:44 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 173031
- Wed Feb 16, 2011 6:06 pm
- Forum: Game Programming
- Topic: PhysX vs. Bullet
- Replies: 11
- Views: 14427
- Sat Jan 15, 2011 7:35 pm
- Forum: Beginners Help
- Topic: How to convert string to stringw
- Replies: 2
- Views: 1507
I never asked this question.
...this was a joke.
Stop looking at me.
...this was a joke.
Stop looking at me.
Code: Select all
float fltvalue = 20.00001;
irr::core::stringw myString = "Float value = ";
myString += fltvalue;
- Sat Jan 15, 2011 7:05 pm
- Forum: Beginners Help
- Topic: How to convert string to stringw
- Replies: 2
- Views: 1507
How to convert string to stringw
...so yea, how can I convert string to stringw ? I've looked around for about 1 or 2 hours (I stopped counting the time once I became insane) and I can't still figure this out. ...thanks for any help. ...if anyone got pills against insanity I would use some right now. PS : any info on how to convert...
- Fri Jan 14, 2011 12:39 am
- Forum: Beginners Help
- Topic: Using string stored in variables...
- Replies: 3
- Views: 280
- Thu Jan 13, 2011 10:42 pm
- Forum: Beginners Help
- Topic: Using string stored in variables...
- Replies: 3
- Views: 280
- Thu Jan 13, 2011 10:29 pm
- Forum: Beginners Help
- Topic: Using string stored in variables...
- Replies: 3
- Views: 280
Using string stored in variables...
Hi, I am using the following code and everything work fine : #include <string> irr::scene::IAnimatedMesh* Mworld = sceneManager->getMesh("world.obj"); ...unfortunately, I need to store the string "world.obj" in a variable. So I use something like... #include <string> std::string ...
- Sun Dec 26, 2010 3:35 am
- Forum: Off-topic
- Topic: HAPPY HOLIDAYS!!!
- Replies: 5
- Views: 926