Search found 11 matches
- Fri Mar 02, 2012 2:54 pm
- Forum: Game Programming
- Topic: How to make 3D more realistic?
- Replies: 13
- Views: 11566
Re: How to make 3D more realistic?
REDDemon thanks for these ideas, in order: stars should have rays only near/inside nebulas (unless you are assuming some stardast everywhere wich is also ok.) Ummm nice idea... but the stardust everywhere feels more like i want ;) Beveling the edges of the ship could work too Blur effects ... i thi...
- Fri Mar 02, 2012 1:28 am
- Forum: Game Programming
- Topic: How to make 3D more realistic?
- Replies: 13
- Views: 11566
How to make 3D more realistic?
Ok im programming a space simulator. All work fine... now im working on details as well as on mechanics... But where? Here is a screenshot, any idea for upgrade this scene? (I was thinking to a blur effect? would be a solution? or maybe changing the skybox? or idk...) http://a3.sphotos.ak.fbcdn.net/...
- Mon Feb 06, 2012 12:32 pm
- Forum: Beginners Help
- Topic: [SOLVED]Rotate an already rotated node
- Replies: 6
- Views: 1517
Re: Rotate an already rotated node
thanks smso, these code helps... expecially the giving new priority in rotation by making EmptySceneNodes for rotations.
After created all rotation simply parent them all and in 5-6 lines of code all is resolved.
Thank you
After created all rotation simply parent them all and in 5-6 lines of code all is resolved.
Thank you
- Mon Feb 06, 2012 12:19 pm
- Forum: Beginners Help
- Topic: Shaders?
- Replies: 2
- Views: 238
Shaders?
Before talk: an image self explaining: http://farm4.static.flickr.com/3334/3611752526_76a49de831.jpg I have a sphere, I have a light... how to make the "atmosphere" looks like this? (I read something about shaders (in this image i think something like "gradient shaders"), but i d...
- Tue Jan 24, 2012 9:16 pm
- Forum: Beginners Help
- Topic: Textures are blacked out - Special statement needed?
- Replies: 12
- Views: 765
Re: Textures are blacked out - Special statement needed?
probably is an error in UV mapping of the model
- Tue Jan 24, 2012 9:12 pm
- Forum: Beginners Help
- Topic: [SOLVED]Rotate an already rotated node
- Replies: 6
- Views: 1517
Re: Rotate an already rotated node
I ve tried to change the rotation axis... nothing resolved...
trie to exchange X with Z (with all code modifications) but no solution...
i spent so many hours, and i read something about gimbal lock... maybe is this the case?
quaternions, i never used them, how to use? can you help me please?
trie to exchange X with Z (with all code modifications) but no solution...
i spent so many hours, and i read something about gimbal lock... maybe is this the case?
quaternions, i never used them, how to use? can you help me please?
- Sun Jan 22, 2012 9:37 am
- Forum: Beginners Help
- Topic: [SOLVED]Rotate an already rotated node
- Replies: 6
- Views: 1517
Re: Rotate an already rotated node
Y- YAW AXIS
Z - PITCH AXIS
X - ROLL AXIS
Z - PITCH AXIS
X - ROLL AXIS
- Sat Jan 21, 2012 10:58 pm
- Forum: Beginners Help
- Topic: Collision Area
- Replies: 2
- Views: 210
Re: Collision Area
From the Refence: public ISceneNodeAnimator CreateCollisionResponseAnimator( ITriangleSelector world, ISceneNode sceneNode, Vector3D ellipsoidRadius, Vector3D gravityPerSecond, Vector3D ellipsoidTranslation, float slidingValue ); In your code the "ellipsoidRadius" is set to: vector3df (200...
- Sat Jan 21, 2012 10:48 pm
- Forum: Beginners Help
- Topic: Textures are blacked out - Special statement needed?
- Replies: 12
- Views: 765
Re: Textures are blacked out - Special statement needed?
Yes try first with node ->setMaterialFlag( EMF_LIGHTING , false ); if still black/white/gray whatever color, probably is a mesh color/texture/UV mapping problem... if you use blender as 3D editor, be sure to use correctly the UV editor, or maybe it does not export the UVmap. But before, look at here...
- Sat Jan 21, 2012 7:49 pm
- Forum: Beginners Help
- Topic: [SOLVED]Rotate an already rotated node
- Replies: 6
- Views: 1517
[SOLVED]Rotate an already rotated node
I have a trouble and i hope to receive an help. Sorry if the solution is posted somewhere but it run away from my searches! Actually I have a airplane/ship flying. Everything (for example movement following ship's direction) works ...except rotation. I've tried: irr::core::vector3df rotation_init; /...
- Mon Feb 07, 2011 7:46 am
- Forum: Advanced Help
- Topic: Editing mesh
- Replies: 1
- Views: 578
Editing mesh
Hi all, I'm new in this forum, but not to Irrlicht. I've a question: there is a way to edit a mesh inside my C++ appplication? Now I use Blender to create and edit 3D models outside my application... but there is a way to edit meshes inside it? For each vertex position or edit the amount of vertex (...