Search found 14 matches
- Thu Aug 11, 2011 11:02 pm
- Forum: Beginners Help
- Topic: u8 and u32
- Replies: 4
- Views: 497
Re: u8 and u32
Thanks for fast answer.
- Thu Aug 11, 2011 5:43 pm
- Forum: Beginners Help
- Topic: u8 and u32
- Replies: 4
- Views: 497
u8 and u32
Just wondering if its correct to compare u8 and u32
u8 uint8;
u32 uint32;
if (uint8 <= uint32) {}
and so on
u8 uint8;
u32 uint32;
if (uint8 <= uint32) {}
and so on
- Fri Mar 11, 2011 10:25 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 858
- Fri Mar 11, 2011 6:48 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 858
- Fri Mar 11, 2011 4:10 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 858
Trouble with bounding box
// Load mesh
_mesh = _scene->getMesh("../Assets/Barrel.3ds");
_node = _scene->addMeshSceneNode(_mesh);
_node->setMaterialFlag(EMF_LIGHTING, false);
_node->setParent(_scene->getRootSceneNode());
pos.Y += 10;
_node->setPosition(pos);
// Add selector
scene::ITriangleSelector* selector ...
_mesh = _scene->getMesh("../Assets/Barrel.3ds");
_node = _scene->addMeshSceneNode(_mesh);
_node->setMaterialFlag(EMF_LIGHTING, false);
_node->setParent(_scene->getRootSceneNode());
pos.Y += 10;
_node->setPosition(pos);
// Add selector
scene::ITriangleSelector* selector ...
- Fri Mar 11, 2011 12:36 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1450
- Wed Mar 09, 2011 12:00 pm
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 745
- Wed Mar 09, 2011 9:38 am
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 745
- Tue Mar 08, 2011 10:21 pm
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 745
getTexture and addInOutFader
How does texture (and, probably, model) loader works?
I have next structure:
image = getTexture()
....
AddInOutFader
FadeIn(1000)
The problem is: texture loading takes some time (lets say, 0.25 sec). So, when engine starts render fading, i see picture, already faded on 25%. Looking like the ...
I have next structure:
image = getTexture()
....
AddInOutFader
FadeIn(1000)
The problem is: texture loading takes some time (lets say, 0.25 sec). So, when engine starts render fading, i see picture, already faded on 25%. Looking like the ...
- Sun Feb 27, 2011 10:08 pm
- Forum: Bug reports
- Topic: Object dump in 1.8.0 alpha
- Replies: 4
- Views: 1047
- Sun Feb 27, 2011 9:54 pm
- Forum: Bug reports
- Topic: Object dump in 1.8.0 alpha
- Replies: 4
- Views: 1047
Object dump in 1.8.0 alpha
I noticed that an object dump appeared in last alpha.
It shows a lot of memory leaks even i engine's files:
Data: <@ % X > 40 FE 25 04 58 E0 83 00 20 E1 83 00 B1 00 CD CD
q:\Irrlight\irrlicht-1.7.2\include\irrMap.h(544) : {1239} client block at 0x0425FE40, subtype 0, 24 bytes long.
Data ...
It shows a lot of memory leaks even i engine's files:
Data: <@ % X > 40 FE 25 04 58 E0 83 00 20 E1 83 00 B1 00 CD CD
q:\Irrlight\irrlicht-1.7.2\include\irrMap.h(544) : {1239} client block at 0x0425FE40, subtype 0, 24 bytes long.
Data ...
- Fri Feb 25, 2011 4:04 pm
- Forum: Code Snippets
- Topic: Simple log writer
- Replies: 4
- Views: 2706
- Thu Feb 24, 2011 3:21 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 47279
- Wed Feb 23, 2011 11:59 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 47279