Search found 14 matches
- Thu Aug 11, 2011 11:02 pm
- Forum: Beginners Help
- Topic: u8 and u32
- Replies: 4
- Views: 358
Re: u8 and u32
Thanks for fast answer.
- Thu Aug 11, 2011 5:43 pm
- Forum: Beginners Help
- Topic: u8 and u32
- Replies: 4
- Views: 358
u8 and u32
Just wondering if its correct to compare u8 and u32
u8 uint8;
u32 uint32;
if (uint8 <= uint32) {}
and so on
u8 uint8;
u32 uint32;
if (uint8 <= uint32) {}
and so on
- Fri Mar 11, 2011 10:25 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 753
- Fri Mar 11, 2011 6:48 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 753
- Fri Mar 11, 2011 4:10 pm
- Forum: Advanced Help
- Topic: Trouble with bounding box
- Replies: 4
- Views: 753
Trouble with bounding box
// Load mesh _mesh = _scene->getMesh("../Assets/Barrel.3ds"); _node = _scene->addMeshSceneNode(_mesh); _node->setMaterialFlag(EMF_LIGHTING, false); _node->setParent(_scene->getRootSceneNode()); pos.Y += 10; _node->setPosition(pos); // Add selector scene::ITriangleSelector* selector = _sce...
- Fri Mar 11, 2011 12:36 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1189
- Wed Mar 09, 2011 12:00 pm
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 607
- Wed Mar 09, 2011 9:38 am
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 607
- Tue Mar 08, 2011 10:21 pm
- Forum: Beginners Help
- Topic: getTexture and addInOutFader
- Replies: 4
- Views: 607
getTexture and addInOutFader
How does texture (and, probably, model) loader works? I have next structure: image = getTexture() .... AddInOutFader FadeIn(1000) The problem is: texture loading takes some time (lets say, 0.25 sec). So, when engine starts render fading, i see picture, already faded on 25%. Looking like the process ...
- Sun Feb 27, 2011 10:08 pm
- Forum: Bug reports
- Topic: Object dump in 1.8.0 alpha
- Replies: 4
- Views: 929
- Sun Feb 27, 2011 9:54 pm
- Forum: Bug reports
- Topic: Object dump in 1.8.0 alpha
- Replies: 4
- Views: 929
Object dump in 1.8.0 alpha
I noticed that an object dump appeared in last alpha. It shows a lot of memory leaks even i engine's files: Data: <@ % X > 40 FE 25 04 58 E0 83 00 20 E1 83 00 B1 00 CD CD q:\Irrlight\irrlicht-1.7.2\include\irrMap.h(544) : {1239} client block at 0x0425FE40, subtype 0, 24 bytes long. Data: < % > 00 00...
- Fri Feb 25, 2011 4:04 pm
- Forum: Code Snippets
- Topic: Simple log writer
- Replies: 4
- Views: 2393
Read a little about GNU General Public License version 3: looking like i can modify it and nobody would arrest me for that. Just wanted to share my little improvement to this logger. Little snippet below allows to print messages in console and see them in runtime, not only in log. Find void CLogFile...
- Thu Feb 24, 2011 3:21 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 39266
- Wed Feb 23, 2011 11:59 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 39266