The problem is: texture loading takes some time (lets say, 0.25 sec). So, when engine starts render fading, i see picture, already faded on 25%. Looking like the process of fading is done while engine loads textures.
VeTaL wrote:
The problem is: texture loading takes some time (lets say, 0.25 sec). So, when engine starts render fading, i see picture, already faded on 25%. Looking like the process of fading is done while engine loads textures.
The engine doesn't do background loading. So must be some other problem.
no no. i Had the same problems. rendering starts (and do a great number of cycles) so game logic is updated lots of times before anything is shown on the screen. I don't know why. byt simpli creating the "render area" in the desktop take some times. maybe this is a bug. also removing the console won't help.
I was thinking that issues was caused by loading. but after some checks seems that no render appens nether when loading ends for a short while.
I seen some with the same problem but with the SDL device.
maybe the window wait for a specific event before starts drawings?
EDIT:
console output isreally very slow. removing console sppeed up 15% (or more) in my game and i save the output in stdout.txt so i can keep trace of what appens.