Search found 13 matches
- Fri Jul 01, 2011 8:59 am
- Forum: Game Programming
- Topic: Aerodynamics in my game.
- Replies: 6
- Views: 5307
Re: Aerodynamics in my game.
Ah great replies guys. I've been messing around with stuff and have lift working correctly, Ill move onto drag later today. For lift I'm using this equation: http://www.grc.nasa.gov/WWW/k-12/airplane/lifteq.html The lift coefficient is obtained from the pitch angle of the wings on my model and then ...
- Mon Jun 27, 2011 4:05 pm
- Forum: Game Programming
- Topic: Aerodynamics in my game.
- Replies: 6
- Views: 5307
Aerodynamics in my game.
Hi, I'm wanting to implement aircraft flight into my game and I'm unsure how to go about it. I've been reading up on aerodynamics but it just seems like there would be too much calculation going on simulate flight smoothly. I'm wondering if there is a way I can implement air flight, any engines out ...
- Wed May 25, 2011 4:49 pm
- Forum: Beginners Help
- Topic: Looking for some Coppercube help
- Replies: 4
- Views: 367
- Wed May 25, 2011 4:26 pm
- Forum: Beginners Help
- Topic: Looking for some Coppercube help
- Replies: 4
- Views: 367
Yeah I have considered writing my own editor my only worry is that it will side track me too much. I want to focus on the actual game engine which I'm intending to use as part of a portfolio to help me get into university, I'm not sure I'll have the time for an editor. If there is no solution though...
- Wed May 25, 2011 2:56 pm
- Forum: Beginners Help
- Topic: Looking for some Coppercube help
- Replies: 4
- Views: 367
Looking for some Coppercube help
Hi everyone, I've reached the point where I need to start mapping and I've decided to use Coppercube to do it. It's a handy little program. I have a question! I need a way to somehow attach information to nodes I place in Coppercube so when I load a scene in my code I can parse this information and ...
- Thu May 05, 2011 10:54 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170068
- Sat Apr 30, 2011 8:20 am
- Forum: Beginners Help
- Topic: Character controller problem, using IrrBullet
- Replies: 7
- Views: 708
- Wed Apr 27, 2011 11:24 am
- Forum: Beginners Help
- Topic: Character controller problem, using IrrBullet
- Replies: 7
- Views: 708
- Tue Apr 26, 2011 7:41 pm
- Forum: Beginners Help
- Topic: Character controller problem, using IrrBullet
- Replies: 7
- Views: 708
- Tue Apr 26, 2011 6:57 pm
- Forum: Beginners Help
- Topic: Character controller problem, using IrrBullet
- Replies: 7
- Views: 708
Character controller problem, using IrrBullet
Hi, I'll get right into the problem. I'm using IrrBullet for my physics engine and I'm currently working on a character controller. The character controller is a box that has an affector, ICollisionObjectAffectorAttract, pulling it towards a point (the center of a globe I'm using as a map) ICollisio...
- Sun Apr 03, 2011 1:27 pm
- Forum: Beginners Help
- Topic: Confusing crash
- Replies: 3
- Views: 432
I've only been coding for a couple of months. MyEventReceiver and CCScreen both have 'game' which is a pointer to the object Game. Game is the top object and all the other objects are created from it. When an object is created from within Game a pointer is passed to it using 'this' I've done this so...
- Sun Apr 03, 2011 1:03 pm
- Forum: Beginners Help
- Topic: Confusing crash
- Replies: 3
- Views: 432
Confusing crash
Hey I was wondering if any c++ wizards out there could help me with this confusing crash. case 8: if (event.GUIEvent.EventType == EGET_SCROLL_BAR_CHANGED) { game->returnGUIMenus()->ccScreen->updateBodyPart(game->returnGUIMenus()->selectedBP); } break; What this does is if the scroll bar is changed i...
- Mon Mar 28, 2011 8:34 pm
- Forum: Beginners Help
- Topic: Help with Raycast Vehicles in IrrBullet
- Replies: 3
- Views: 1103
Help with Raycast Vehicles in IrrBullet
Hi, I'm having a bit of trouble understanding how to implement a raycast vehicle. the raycast tank example included with irrbullet didn't help me. What I'm looking for is a quick guide on how to implement a standard 4 wheel car or buggy. Do I need to put joints in my model, and where? What if I scal...