Search found 13 matches

by DawsonXB360
Fri Jul 01, 2011 8:59 am
Forum: Game Programming
Topic: Aerodynamics in my game.
Replies: 6
Views: 5307

Re: Aerodynamics in my game.

Ah great replies guys. I've been messing around with stuff and have lift working correctly, Ill move onto drag later today. For lift I'm using this equation: http://www.grc.nasa.gov/WWW/k-12/airplane/lifteq.html The lift coefficient is obtained from the pitch angle of the wings on my model and then ...
by DawsonXB360
Mon Jun 27, 2011 4:05 pm
Forum: Game Programming
Topic: Aerodynamics in my game.
Replies: 6
Views: 5307

Aerodynamics in my game.

Hi, I'm wanting to implement aircraft flight into my game and I'm unsure how to go about it. I've been reading up on aerodynamics but it just seems like there would be too much calculation going on simulate flight smoothly. I'm wondering if there is a way I can implement air flight, any engines out ...
by DawsonXB360
Wed May 25, 2011 4:49 pm
Forum: Beginners Help
Topic: Looking for some Coppercube help
Replies: 4
Views: 367

I hear what you're saying. A level editor will make a much more complete game engine package anyway. I'll probably make a map/Lua editor that I can implement all the game logic from. Thanks for the help :)
by DawsonXB360
Wed May 25, 2011 4:26 pm
Forum: Beginners Help
Topic: Looking for some Coppercube help
Replies: 4
Views: 367

Yeah I have considered writing my own editor my only worry is that it will side track me too much. I want to focus on the actual game engine which I'm intending to use as part of a portfolio to help me get into university, I'm not sure I'll have the time for an editor. If there is no solution though...
by DawsonXB360
Wed May 25, 2011 2:56 pm
Forum: Beginners Help
Topic: Looking for some Coppercube help
Replies: 4
Views: 367

Looking for some Coppercube help

Hi everyone, I've reached the point where I need to start mapping and I've decided to use Coppercube to do it. It's a handy little program. I have a question! I need a way to somehow attach information to nodes I place in Coppercube so when I load a scene in my code I can parse this information and ...
by DawsonXB360
Thu May 05, 2011 10:54 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 170068

Cobra or silver.slade. Could either of you perhaps send me some source code showing how to load a .irr file and apply collision, I'm having a little trouble with it myself.
by DawsonXB360
Sat Apr 30, 2011 8:20 am
Forum: Beginners Help
Topic: Character controller problem, using IrrBullet
Replies: 7
Views: 708

Sorry about the double post but I really do need a tutorial on how to create a decent character controller in IrrBullet, or a bit of example code. It'll help other too. I'm rather stuck and I've searched all over the internet.
by DawsonXB360
Wed Apr 27, 2011 11:24 am
Forum: Beginners Help
Topic: Character controller problem, using IrrBullet
Replies: 7
Views: 708

Thankyou. I'm messing around with applyForce and applyImpulse and I've got something that kind of works but is very sketchy. Can anyone give me any tips of how to set up a decent character controller?
by DawsonXB360
Tue Apr 26, 2011 7:41 pm
Forum: Beginners Help
Topic: Character controller problem, using IrrBullet
Replies: 7
Views: 708

Yes it is like the while loop but all that does is pretty much double the value of i every step. This is my problem, I need a way of adding the velocity vector that is obtained from camera rotation without it doubling every step.
by DawsonXB360
Tue Apr 26, 2011 6:57 pm
Forum: Beginners Help
Topic: Character controller problem, using IrrBullet
Replies: 7
Views: 708

Character controller problem, using IrrBullet

Hi, I'll get right into the problem. I'm using IrrBullet for my physics engine and I'm currently working on a character controller. The character controller is a box that has an affector, ICollisionObjectAffectorAttract, pulling it towards a point (the center of a globe I'm using as a map) ICollisio...
by DawsonXB360
Sun Apr 03, 2011 1:27 pm
Forum: Beginners Help
Topic: Confusing crash
Replies: 3
Views: 432

I've only been coding for a couple of months. MyEventReceiver and CCScreen both have 'game' which is a pointer to the object Game. Game is the top object and all the other objects are created from it. When an object is created from within Game a pointer is passed to it using 'this' I've done this so...
by DawsonXB360
Sun Apr 03, 2011 1:03 pm
Forum: Beginners Help
Topic: Confusing crash
Replies: 3
Views: 432

Confusing crash

Hey I was wondering if any c++ wizards out there could help me with this confusing crash. case 8: if (event.GUIEvent.EventType == EGET_SCROLL_BAR_CHANGED) { game->returnGUIMenus()->ccScreen->updateBodyPart(game->returnGUIMenus()->selectedBP); } break; What this does is if the scroll bar is changed i...
by DawsonXB360
Mon Mar 28, 2011 8:34 pm
Forum: Beginners Help
Topic: Help with Raycast Vehicles in IrrBullet
Replies: 3
Views: 1103

Help with Raycast Vehicles in IrrBullet

Hi, I'm having a bit of trouble understanding how to implement a raycast vehicle. the raycast tank example included with irrbullet didn't help me. What I'm looking for is a quick guide on how to implement a standard 4 wheel car or buggy. Do I need to put joints in my model, and where? What if I scal...