Good replies there... "whaaaa you are all lazy whaaaa".
You have no idea what I am doing. And you have no idea why. Remaking an old game is a great thing to do if you are trying to learn and most people here are only just beginning with game programming. So quit being such a flaming fucktard and ...
Search found 70 matches
- Sat Jul 30, 2005 2:51 pm
- Forum: Off-topic
- Topic: UHHH "Rated M for Mature"
- Replies: 28
- Views: 3471
- Sat Jul 30, 2005 2:25 pm
- Forum: Off-topic
- Topic: UHHH "Rated M for Mature"
- Replies: 28
- Views: 3471
- Tue Jul 26, 2005 7:56 pm
- Forum: Beginners Help
- Topic: Get mapheight not exact...
- Replies: 5
- Views: 766
- Tue Jul 26, 2005 5:38 pm
- Forum: Beginners Help
- Topic: Terrain + vertex colors possible[Solved+screenshot]
- Replies: 8
- Views: 1263
- Tue Jul 26, 2005 12:39 am
- Forum: Beginners Help
- Topic: Terrain + vertex colors possible[Solved+screenshot]
- Replies: 8
- Views: 1263
- Mon Jul 25, 2005 11:08 am
- Forum: Beginners Help
- Topic: Terrain + vertex colors possible[Solved+screenshot]
- Replies: 8
- Views: 1263
- Sun Jul 24, 2005 11:25 pm
- Forum: Beginners Help
- Topic: Terrain + vertex colors possible[Solved+screenshot]
- Replies: 8
- Views: 1263
- Sun Jul 24, 2005 8:24 pm
- Forum: Beginners Help
- Topic: Terrain + vertex colors possible[Solved+screenshot]
- Replies: 8
- Views: 1263
Terrain + vertex colors possible[Solved+screenshot]
Hey, I've been trying to set vertex colors on a terrain, but it goes all funky and wonky no matter what I do.
Clues?
here is my latest attempt:
ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("media/h_map.bmp");
terrain->setScale(core::vector3df(15, 2.0f, 15));
terrain ...
Clues?
here is my latest attempt:
ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("media/h_map.bmp");
terrain->setScale(core::vector3df(15, 2.0f, 15));
terrain ...
- Mon Jul 18, 2005 9:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: I switched to Ogre
- Replies: 121
- Views: 28440
- Sat Jul 16, 2005 9:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: irrlicht the gane engine
- Replies: 37
- Views: 7561
If I remember correctly, Nicos intention is for irrlicht to be light and simple to use, so chucking in stuff that isn't strictly needed for 3d rendering is counter productive.
Perhaps you would be better off getting involved in the communities that centre on modding quake I/II (which are GPL now as ...
Perhaps you would be better off getting involved in the communities that centre on modding quake I/II (which are GPL now as ...
- Fri Jul 15, 2005 11:27 pm
- Forum: Off-topic
- Topic: THE GRAND Y/Z DEBATE 2005!!
- Replies: 16
- Views: 3882
If you do maths on paper or deal with stuff like that, the intuitive conversion is to imagine a paper with a diagram lying on your desk. Z then becomes height.
But in the world of computer games, programmers usually start with 2D games projected on an upright screen. The intuitive conversion then ...
But in the world of computer games, programmers usually start with 2D games projected on an upright screen. The intuitive conversion then ...
- Wed Jul 06, 2005 8:40 pm
- Forum: Project Announcements
- Topic: new site
- Replies: 15
- Views: 2731
- Mon Jun 27, 2005 10:59 pm
- Forum: Off-topic
- Topic: Copyrighting?
- Replies: 7
- Views: 1549
- Mon Jun 27, 2005 10:42 pm
- Forum: Off-topic
- Topic: Copyrighting?
- Replies: 7
- Views: 1549
- Mon Jun 27, 2005 9:28 pm
- Forum: Open Discussion and Dev Announcements
- Topic: running in Windows 2000
- Replies: 3
- Views: 667
Maybe this applies?
http://support.microsoft.com/?kbid=316091
That is... is the .NET framework even installed on the box?
http://support.microsoft.com/?kbid=316091
That is... is the .NET framework even installed on the box?
