Search found 70 matches

by X_for_Extra
Sat Jul 30, 2005 2:51 pm
Forum: Off-topic
Topic: UHHH "Rated M for Mature"
Replies: 28
Views: 3471

Good replies there... "whaaaa you are all lazy whaaaa".

You have no idea what I am doing. And you have no idea why. Remaking an old game is a great thing to do if you are trying to learn and most people here are only just beginning with game programming. So quit being such a flaming fucktard and ...
by X_for_Extra
Sat Jul 30, 2005 2:25 pm
Forum: Off-topic
Topic: UHHH "Rated M for Mature"
Replies: 28
Views: 3471

"WHaaaaaaaaa..you are not doing what I want whaaaaaaa!!"

Narcissism
by X_for_Extra
Tue Jul 26, 2005 7:56 pm
Forum: Beginners Help
Topic: Get mapheight not exact...
Replies: 5
Views: 766

Wild stab:

say X = 10.76

X = X - int(X);

X is now 0.76

H1 = height at X
H2 = height at X + 1

Final_Height = ((H1*(1-X)) + (H2*X));
by X_for_Extra
Tue Jul 26, 2005 5:38 pm
Forum: Beginners Help
Topic: Terrain + vertex colors possible[Solved+screenshot]
Replies: 8
Views: 1263

Yes, the detail texture is just a regular texture, although it mipmaps exceptionally well. The shadows are in the color map.


Here is the code:

ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("media/h_map.bmp");
terrain->setScale(core::vector3df(15, 3.0f, 15));
terrain->setMaterialFlag ...
by X_for_Extra
Tue Jul 26, 2005 12:39 am
Forum: Beginners Help
Topic: Terrain + vertex colors possible[Solved+screenshot]
Replies: 8
Views: 1263

Here is a screenshot of the result. Vertex colors and detail texture in OpenGL:

Image
by X_for_Extra
Mon Jul 25, 2005 11:08 am
Forum: Beginners Help
Topic: Terrain + vertex colors possible[Solved+screenshot]
Replies: 8
Views: 1263

Oh, cool! And, duh, I should have known. It just didnt occur to me for some reason. Cheers.

This means I can dispense with the colormap texture and save a texture layer.
by X_for_Extra
Sun Jul 24, 2005 11:25 pm
Forum: Beginners Help
Topic: Terrain + vertex colors possible[Solved+screenshot]
Replies: 8
Views: 1263

Alternately, if someone knows how to load a height map as a static octtree, I would settle for that, because I cant get the LOD-popping under control anyway.
by X_for_Extra
Sun Jul 24, 2005 8:24 pm
Forum: Beginners Help
Topic: Terrain + vertex colors possible[Solved+screenshot]
Replies: 8
Views: 1263

Terrain + vertex colors possible[Solved+screenshot]

Hey, I've been trying to set vertex colors on a terrain, but it goes all funky and wonky no matter what I do.

Clues?

here is my latest attempt:


ITerrainSceneNode* terrain = smgr->addTerrainSceneNode("media/h_map.bmp");

terrain->setScale(core::vector3df(15, 2.0f, 15));
terrain ...
by X_for_Extra
Mon Jul 18, 2005 9:14 am
Forum: Open Discussion and Dev Announcements
Topic: I switched to Ogre
Replies: 121
Views: 28440

LOL

George Lucas. You sir, are a moron.
by X_for_Extra
Sat Jul 16, 2005 9:09 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht the gane engine
Replies: 37
Views: 7561

If I remember correctly, Nicos intention is for irrlicht to be light and simple to use, so chucking in stuff that isn't strictly needed for 3d rendering is counter productive.

Perhaps you would be better off getting involved in the communities that centre on modding quake I/II (which are GPL now as ...
by X_for_Extra
Fri Jul 15, 2005 11:27 pm
Forum: Off-topic
Topic: THE GRAND Y/Z DEBATE 2005!!
Replies: 16
Views: 3882

If you do maths on paper or deal with stuff like that, the intuitive conversion is to imagine a paper with a diagram lying on your desk. Z then becomes height.

But in the world of computer games, programmers usually start with 2D games projected on an upright screen. The intuitive conversion then ...
by X_for_Extra
Wed Jul 06, 2005 8:40 pm
Forum: Project Announcements
Topic: new site
Replies: 15
Views: 2731

Given what he has posted before, I think he is writing a sort of IDE for developing with Irrlicht.net. Might be nice for newbies if he does it well.
by X_for_Extra
Mon Jun 27, 2005 10:59 pm
Forum: Off-topic
Topic: Copyrighting?
Replies: 7
Views: 1549

You cant really patent ideas either. Patents cover inventions and designs involving a process - a new way or method to acheive a certain end.
by X_for_Extra
Mon Jun 27, 2005 10:42 pm
Forum: Off-topic
Topic: Copyrighting?
Replies: 7
Views: 1549

You cant copyright an idea.

Copyright covers the rights to duplicate artistic expresions afixed to a physical medium. I suppose you could write it down, but then someone else could write his own version just the same. You copyright only covers your expression.
by X_for_Extra
Mon Jun 27, 2005 9:28 pm
Forum: Open Discussion and Dev Announcements
Topic: running in Windows 2000
Replies: 3
Views: 667

Maybe this applies?
http://support.microsoft.com/?kbid=316091

That is... is the .NET framework even installed on the box?