Search found 28 matches
- Mon Jun 20, 2011 7:19 am
- Forum: Off-topic
- Topic: How many muslims here ?
- Replies: 1
- Views: 591
How many muslims here ?
I hope I am not breaking any rules here. Reading through Irrlicht forums I see quite a few posts identifying the posters as muslims. It's quite refreshing to me, as a muslim myself, to see our people engaged in game development. In my country, Bangladesh, game development is seen akin to Hollywood w...
- Mon Jun 20, 2011 6:32 am
- Forum: Beginners Help
- Topic: ILightSceneNode questions
- Replies: 0
- Views: 381
ILightSceneNode questions
1. Is the default ILightSceneNode per vertex based ? 2. An odd thing occurs when using ILightSceneNode to illuminate BSP maps. The walls get illuminated well but the floors and ceileings stay dark. The floors and ceilings are one single brush (aka a single mesh). In general large object with a few t...
- Mon Jun 20, 2011 5:05 am
- Forum: Off-topic
- Topic: Right Choice of Subjects? (About to choose College/A levels)
- Replies: 16
- Views: 2434
Speaking of AI has anyone here experimented with code generation ? I had some promising results with javascript during my days as a web developer. I wrote a small generator that automated common programming tasks in java script. For example making huge switch statement. I could do a 20 condition swi...
- Sun Jun 19, 2011 8:08 pm
- Forum: Project Announcements
- Topic: Presenting Puttyball !
- Replies: 3
- Views: 1287
Presenting Puttyball !
You get Puttyball of course ! http://www.youtube.com/watch?v=LE-j_sfcYyg Guys, I need some help with this from the community. Puttyball is a fully completed project that is now undergoing final bug testing. I want to see this game published. Problem is other than Star Ruler I don't know any other Ir...
- Sat Jun 11, 2011 10:32 am
- Forum: Beginners Help
- Topic: Frustating bug with a simple message box
- Replies: 1
- Views: 212
Frustating bug with a simple message box
This does not make any sense ! I create a message box, for example env->addMessageBox(L"Quit?",L"Do you really want to quit?",true,EMBF_YES+EMBF_NO,0,457); And the text part of the message box does not appear at all ! I get messagebox caption "Quit" but the "Do you...
- Thu Jun 02, 2011 12:57 pm
- Forum: Project Announcements
- Topic: Xenoforge : An experiment in experimental FPS design
- Replies: 6
- Views: 1909
- Wed Jun 01, 2011 11:08 pm
- Forum: Game Programming
- Topic: Graphics vs gameplay
- Replies: 18
- Views: 5568
- Wed Jun 01, 2011 11:04 pm
- Forum: Game Programming
- Topic: Graphics vs gameplay
- Replies: 18
- Views: 5568
Graphics vs gameplay
Look at Minecraft or Terraria. They have such terrible graphics yet selling huge quantities. How much graphics does a game really need to succed commercially ? If gameplay is good do you really need any more advanced than basic fixed function materials, directx 8 lighting and stencil shadows ? Somet...
- Wed Jun 01, 2011 10:54 pm
- Forum: Beginners Help
- Topic: EMT_LIGHTMAP_LIGHTING
- Replies: 1
- Views: 245
EMT_LIGHTMAP_LIGHTING
You can not see ANYTHING in BSP maps with EMT_LIGHTMAP_LIGHTING. With EMT_LIGHTMAP_LIGHTING_M4 and very strong lights used in BSP compiler like radiant you could barely make out the shape of the map. Why are meshes so extremely dark ? Should not they be just as bright in EMT_LIGHTMAP_M4 as EMT_LIGHT...
- Wed Jun 01, 2011 2:30 pm
- Forum: Beginners Help
- Topic: Please help me with Normal mapping
- Replies: 2
- Views: 470
- Mon May 30, 2011 7:24 am
- Forum: Beginners Help
- Topic: Bullet, ODE or Newton
- Replies: 16
- Views: 4011
- Sun May 29, 2011 12:10 pm
- Forum: Project Announcements
- Topic: Xenoforge : An experiment in experimental FPS design
- Replies: 6
- Views: 1909
What's up with the weird white graphical glitches? (seen on the vending machine an some other surfaces) Seems to me like a problem with your specular lighting Other than that, keep working on it ;) You've already got some good results, but you still have a long road ahead I used Blindsides celshade...
- Sun May 29, 2011 11:35 am
- Forum: Project Announcements
- Topic: Xenoforge : An experiment in experimental FPS design
- Replies: 6
- Views: 1909
There is actually a seperate LEGO Quake mod. I saw it long after I started development though. 8) My original graphics inspirations were - in order of importance. - lack of money to make photorealistic assets - word of padman - a little known game called XIII....it has the most amazing comic book gr...
- Sun May 29, 2011 10:31 am
- Forum: Project Announcements
- Topic: Xenoforge : An experiment in experimental FPS design
- Replies: 6
- Views: 1909
Xenoforge : An experiment in experimental FPS design
So I have completed a playable demo of my game. I have decided to call it "Xenoforge". Xenoforge is basically a Quake 2 style arcade shooter. It involves fighting aliens that were "ripped off" I mean inspired by Halo Covenant :) Right now I got the Elite and Grunt equivalents don...
- Wed May 25, 2011 3:35 pm
- Forum: Beginners Help
- Topic: Please help me with Normal mapping
- Replies: 2
- Views: 470
Please help me with Normal mapping
Forgive me for my ignorance but I am a true novice when it comes to use of materials. I decided to experiment with normal mapping and parallex mapping technique. After studying the code in example11 I decided to make a cube which would be Normal Mapped or Parallex Mapped. Here is the code I wrote. /...