Search found 21 matches
- Fri Jul 08, 2011 1:56 pm
- Forum: Beginners Help
- Topic: Fast Cube Rendering
- Replies: 8
- Views: 1322
Re: Fast Cube Rendering
Thank you for the reply (:
- Fri Jul 08, 2011 1:53 pm
- Forum: Beginners Help
- Topic: Fast Cube Rendering
- Replies: 8
- Views: 1322
Re: Fast Cube Rendering
But will this option
Be as good for the purpose of making a Minecraft-like game ?
Code: Select all
vdr->drawVertexPrimitiveList(verts,3,indices,3,video::E_VERTEX_TYPE::EVT_STANDARD,
scene::EPT_TRIANGLES);- Fri Jul 08, 2011 1:44 pm
- Forum: Beginners Help
- Topic: Fast Cube Rendering
- Replies: 8
- Views: 1322
Re: Fast Cube Rendering
The only answer i found is
Code: Select all
mesh batching- Fri Jul 08, 2011 1:14 pm
- Forum: Beginners Help
- Topic: Fast Cube Rendering
- Replies: 8
- Views: 1322
Fast Cube Rendering
How to render cubes like in this game http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=40468&hilit=minetest.
What's the fastest way ?
I tried something like this
vdr->drawVertexPrimitiveList(verts,3,indices,3,video::E_VERTEX_TYPE::EVT_STANDARD,
scene::EPT_TRIANGLES);
but i don't know ...
What's the fastest way ?
I tried something like this
vdr->drawVertexPrimitiveList(verts,3,indices,3,video::E_VERTEX_TYPE::EVT_STANDARD,
scene::EPT_TRIANGLES);
but i don't know ...
- Thu Jun 30, 2011 3:14 pm
- Forum: Beginners Help
- Topic: Frame rate independent movement doesn't work?
- Replies: 20
- Views: 2237
Re: Frame rate independent movement doesn't work?
Didn't your compiler give an error because you assign values to a "const" at run-time ?
- Thu Jun 30, 2011 3:12 pm
- Forum: Beginners Help
- Topic: Placing on terrain
- Replies: 7
- Views: 470
Re: Placing on terrain
Well, it does not work automatically, but adding just two calls (one getHeight on the proper position and then the setPosition on the node with the new height) seems to be pretty easy. Why don't you use that?
Because when I think of something,I always know there has to be a better way.
Too bad ...
Because when I think of something,I always know there has to be a better way.
Too bad ...
- Thu Jun 30, 2011 1:56 pm
- Forum: Beginners Help
- Topic: Placing on terrain
- Replies: 7
- Views: 470
Re: Placing on terrain
Like just specify x/z and it locates the y of the hill and places the model (tree for example) on top of it.
Something similar to
Attaching a weapon to the camera.
I don't locate the camera position and then set the weapon pos to camera.pos+weapon.pos,but specify the weapon position from the ...
Something similar to
Attaching a weapon to the camera.
I don't locate the camera position and then set the weapon pos to camera.pos+weapon.pos,but specify the weapon position from the ...
- Thu Jun 30, 2011 1:40 pm
- Forum: Beginners Help
- Topic: Placing on terrain
- Replies: 7
- Views: 470
Re: Placing on terrain
This I know very well.
My question was,IS there another way like the one I mentioned earlier ?
My question was,IS there another way like the one I mentioned earlier ?
- Thu Jun 30, 2011 1:17 pm
- Forum: Beginners Help
- Topic: Placing on terrain
- Replies: 7
- Views: 470
Placing on terrain
Ok so suppose I have a terrain from a heightmap and it has a hill.
How can i place a AnimatedMesh,without setting the y pos.
Like just specify x/z and it locates the y of the hill and places the model (tree for example) on top of it.
How can i place a AnimatedMesh,without setting the y pos.
Like just specify x/z and it locates the y of the hill and places the model (tree for example) on top of it.
- Sun Jun 19, 2011 7:59 am
- Forum: Beginners Help
- Topic: Terrain Rendering
- Replies: 6
- Views: 571
- Sat Jun 18, 2011 5:22 pm
- Forum: Beginners Help
- Topic: Terrain Rendering
- Replies: 6
- Views: 571
- Sat Jun 18, 2011 1:22 pm
- Forum: Beginners Help
- Topic: Terrain Rendering
- Replies: 6
- Views: 571
- Sat Jun 18, 2011 12:02 pm
- Forum: Beginners Help
- Topic: Terrain Rendering
- Replies: 6
- Views: 571
Terrain Rendering
Ok so I followed this tutorial http://irrlicht.sourceforge.net/docu/example012.html
and my question is
How did we get these values ?
and my question is
Code: Select all
camera->setPosition(core::vector3df(2700*2,255*2,2600*2));- Mon May 30, 2011 4:13 pm
- Forum: Game Programming
- Topic: Networking System/Organization
- Replies: 10
- Views: 3478
http://developer.valvesoftware.com/wiki ... mpensation
Here's a very good example of Lag Compensation
Here's a very good example of Lag Compensation
- Thu May 26, 2011 5:03 pm
- Forum: Game Programming
- Topic: Networking Library
- Replies: 20
- Views: 7307