Search found 3 matches

by Cosmin
Wed Jun 01, 2011 6:53 am
Forum: Advanced Help
Topic: multitexture and GLSL samplers: bug or ignorance?
Replies: 5
Views: 1328

So from what you are saying i really need to implement a IShaderConstantSetCallBack or i am wrong?? If so... pls tell me what i need to do exactly

Tnx
by Cosmin
Tue May 31, 2011 6:45 pm
Forum: Advanced Help
Topic: multitexture and GLSL samplers: bug or ignorance?
Replies: 5
Views: 1328

Hello it seams that i have the same problem but i do not understand why if i use the dx shader works just fine(i use 3 textures: 2 texture to blend by vertex color values and 1 as normal map for the second texture) And this is the only code i use for multitexture(no IShaderConstantSetCallBack ) stri...
by Cosmin
Tue May 31, 2011 12:01 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: HLSL to GLSL converter
Replies: 9
Views: 4962

Hi m8,
I know this is an old thread but i just make an account to the forum just to thank you for the link... so:
THANK YOU A LOT