So from what you are saying i really need to implement a IShaderConstantSetCallBack or i am wrong?? If so... pls tell me what i need to do exactly
Tnx
Search found 3 matches
- Wed Jun 01, 2011 6:53 am
- Forum: Advanced Help
- Topic: multitexture and GLSL samplers: bug or ignorance?
- Replies: 5
- Views: 1328
- Tue May 31, 2011 6:45 pm
- Forum: Advanced Help
- Topic: multitexture and GLSL samplers: bug or ignorance?
- Replies: 5
- Views: 1328
Hello it seams that i have the same problem but i do not understand why if i use the dx shader works just fine(i use 3 textures: 2 texture to blend by vertex color values and 1 as normal map for the second texture) And this is the only code i use for multitexture(no IShaderConstantSetCallBack ) stri...
- Tue May 31, 2011 12:01 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: HLSL to GLSL converter
- Replies: 9
- Views: 4962