Search found 135 matches

by xtheagonyscenex
Sun Oct 10, 2010 5:54 am
Forum: Beginners Help
Topic: irrbullet 1.6.5 help?
Replies: 3
Views: 317

point well taken... i was really just wondering which functions i need to put in beginning and end scene just so the engine starts. then i was going to fool around with the different physics options rigid body etc. the main thing i want to get going is just add gravity to the camera so it walks on t...
by xtheagonyscenex
Sat Oct 09, 2010 1:44 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169974

do u have any tutorials for implementing into existing code? or basic starting the engine? i can play around with effects i dont quite understand the examples... :oops:
by xtheagonyscenex
Fri Oct 08, 2010 7:34 pm
Forum: Beginners Help
Topic: irrbullet 1.6.5 help?
Replies: 3
Views: 317

irrbullet 1.6.5 help?

i just got irrbullet configured and integrated with irrlicht. but now im looking for info on how to use... ive googled and search the forums and cant find anything.. theres a few examples with irrbullet i dont quite understand those... i have a simple scene im trying to add physics to and would like...
by xtheagonyscenex
Fri Oct 08, 2010 7:22 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169974

thnx it works! :D
now i just have to figure out how it works lol im not sure how to change to struct as the file says it is a struct not a class?
by xtheagonyscenex
Fri Oct 08, 2010 12:26 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169974

ok fooled around with the includes and reextracted 1.6.5 and now i just have one? 1>Compiling... 1>main.cpp 1>c:\program files\game stuff\irrbullet-0.1.65\source\common.h(18) : warning C4099: 'btWheelInfo' : type name first seen using 'struct' now seen using 'class' 1> c:\program files\game stuff\ir...
by xtheagonyscenex
Thu Oct 07, 2010 5:17 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169974

no i idnt comile irrbullet not quite sure how? and yes im just trying to ingetrate irrbullet i get those errors just from including the irrbullet.h header file i dont even have any irrbulllet specific coode in my project yet..... confused so i should comple my own library or irrbullet? how do i do t...
by xtheagonyscenex
Thu Oct 07, 2010 10:46 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169974

error

hi i am getting this error after hours trying to get bullet working 1>Compiling... 1>main.cpp 1>c:\program files\game stuff\irrbullet-0.1.65\source\common.h(18) : warning C4099: 'btWheelInfo' : type name first seen using 'struct' now seen using 'class' 1> c:\program files\game stuff\irrbullet-0.1.65...
by xtheagonyscenex
Sat Jan 27, 2007 8:22 pm
Forum: Beginners Help
Topic: questions about the camera
Replies: 6
Views: 402

maybe you have coordinate mixed the x,y,z and what camera you using you can the FPS cam and if you dont want to use the mouse just turn it off
by xtheagonyscenex
Sat Jan 27, 2007 8:09 pm
Forum: Beginners Help
Topic: questions about the camera
Replies: 6
Views: 402

i dont understand what your asking? :?: :oops:
by xtheagonyscenex
Sat Jan 27, 2007 8:08 pm
Forum: Beginners Help
Topic: Director XTRA Network games
Replies: 2
Views: 278

i dont know what that is but theres RaKnet.
by xtheagonyscenex
Sat Jan 27, 2007 8:06 pm
Forum: Beginners Help
Topic: Extrange behavior when blitting pixels.
Replies: 7
Views: 442

sorry i ment to say use a .tga and thought faster than i typed! :lol:
by xtheagonyscenex
Sat Jan 27, 2007 8:05 pm
Forum: Beginners Help
Topic: Animation and import
Replies: 1
Views: 175

the API http://irrlicht.sourceforge.net/docu/index.html also the same file in the Doc/Help folder.
by xtheagonyscenex
Sat Jan 27, 2007 8:01 pm
Forum: Beginners Help
Topic: map creation (need advise)
Replies: 1
Views: 283

http://en.wikibooks.org/wiki/Blender_3D ... heightmaps you could use that or you could click on the button that says "Tutorials" and look at terrain rendering and irrlichts buil in terrain creation. it's very good! :D
by xtheagonyscenex
Sat Jan 27, 2007 7:55 pm
Forum: Beginners Help
Topic: Extrange behavior when blitting pixels.
Replies: 7
Views: 442

theres another flag you can use with a regular alpha channel(no _REF_) as long as the backround is transparent i think for the REF to work the bmp's background has to be black.