So, i tried to use the fbx loader in irrExt, and when i was using the normal solution it worked fine, but when i tried to use it in my project, it gives me 2 errors:
error C2668: 'isdigt' : ambiguous call to overloaded function
error C2668: 'isdigt' : ambiguous call to overloaded function
(The ...
Search found 12 matches
- Sat Feb 11, 2012 1:50 pm
- Forum: Beginners Help
- Topic: C++ Help
- Replies: 1
- Views: 513
- Wed Feb 08, 2012 6:13 pm
- Forum: Beginners Help
- Topic: Best method to manage rotation overflow > 360 degrees
- Replies: 8
- Views: 1232
Re: Best method to manage rotation overflow > 360 degrees
I don't know it's faster, but instead of making it go minus, change it to 1 when the rotation is over 360.0f degrees, and then continue rotating.
- Mon Feb 06, 2012 8:55 pm
- Forum: Beginners Help
- Topic: Irrlicht device in header
- Replies: 5
- Views: 384
Re: Irrlicht device in header
But i don't get that to work, i always get errors that say that scenemanager, device, driver, guienv doesn't exist. But isn't this copied to main.cpp when i call init(); from it?
No, what have to understand for this is the scope in which a variable in valid in c++. Maybe check this tutorial ...
No, what have to understand for this is the scope in which a variable in valid in c++. Maybe check this tutorial ...
- Mon Feb 06, 2012 6:20 pm
- Forum: Beginners Help
- Topic: Irrlicht device in header
- Replies: 5
- Views: 384
Re: Irrlicht device in header
There is probably an example using that somewhere, if you could say which, i would be most grateful.
- Mon Feb 06, 2012 6:15 pm
- Forum: Beginners Help
- Topic: Irrlicht device in header
- Replies: 5
- Views: 384
Irrlicht device in header
Yeah, i want to basically keep my main.cpp clean, 'cause it's more than a thousand lines, and therefore just make a header containing like:
void init() {
irrlichtDevice *device = createDevice();
//init gui, scenemanager, and video driver.
//handle input
}
and just run init(); in my main.cpp ...
void init() {
irrlichtDevice *device = createDevice();
//init gui, scenemanager, and video driver.
//handle input
}
and just run init(); in my main.cpp ...
- Wed Jan 11, 2012 5:29 pm
- Forum: Beginners Help
- Topic: Making Irrlicht's GUI more attractive
- Replies: 7
- Views: 694
Making Irrlicht's GUI more attractive
Yeah, i need help with making irrlicht's gui more of an eyepleaser, because, to be honest, irrlicht's gui looks like it's from 1997, and is not really going to fit in any modern kind of game, atleast not if there isn't any way to customize it.
So, to the question, how do i change irrlicht's gui? Do ...
So, to the question, how do i change irrlicht's gui? Do ...
- Sun Oct 09, 2011 11:06 am
- Forum: Beginners Help
- Topic: Help with Release build [SOLVED]
- Replies: 2
- Views: 243
Re: Help with Release build
Ah, sorry i know what the error is, and it's solved. Please delete this or mark it solved
- Sun Oct 09, 2011 11:04 am
- Forum: Beginners Help
- Topic: Help with Release build [SOLVED]
- Replies: 2
- Views: 243
Help with Release build [SOLVED]
Yeah, debug target works fine, but when changing to release, this comes up:
Source\main.o:main.cpp:(.text+0x2ed3): undefined reference to `_imp__createDevice'
I'm using Eclipse (and CDT ofcourse) with the MingW compiler. Awesome.
Thanks!
Source\main.o:main.cpp:(.text+0x2ed3): undefined reference to `_imp__createDevice'
I'm using Eclipse (and CDT ofcourse) with the MingW compiler. Awesome.
Thanks!
- Fri Oct 07, 2011 3:22 pm
- Forum: Beginners Help
- Topic: FPS not updating and some more!
- Replies: 6
- Views: 654
Re: FPS not updating and some more!
Thanks, i got it and solved it, thank you!
- Thu Oct 06, 2011 8:43 pm
- Forum: Beginners Help
- Topic: FPS not updating and some more!
- Replies: 6
- Views: 654
Re: FPS not updating and some more!
Thanks for the answers!
I do know that i should get a better grasp on programming, and i am learning alot everyday.
It's just that alot of the stuff in irrlicht is confusing and new, so it takes a while to learn it properly, especially because there is no wealth of tutorials (meaning that the ...
I do know that i should get a better grasp on programming, and i am learning alot everyday.
It's just that alot of the stuff in irrlicht is confusing and new, so it takes a while to learn it properly, especially because there is no wealth of tutorials (meaning that the ...
- Thu Oct 06, 2011 7:12 pm
- Forum: Beginners Help
- Topic: FPS not updating and some more!
- Replies: 6
- Views: 654
FPS not updating and some more!
Hi.
My problem is that my fps label/text doesn't update, and there are some strange numbers all over my other labels.
(i.e no compiling issues)
Pic of the problem:
http://www.postimage.org/image/2nutc7upw/
And le code: (if you have suggestions for improvments code-wise, do tell as my code isn't ...
My problem is that my fps label/text doesn't update, and there are some strange numbers all over my other labels.
(i.e no compiling issues)
Pic of the problem:
http://www.postimage.org/image/2nutc7upw/
And le code: (if you have suggestions for improvments code-wise, do tell as my code isn't ...
- Tue Jun 21, 2011 5:22 pm
- Forum: Beginners Help
- Topic: Getting started errors
- Replies: 1
- Views: 760
Getting started errors
Yeah, i got most things working except i seem to have missed something?
I'm using Visual Studio 2010, and i have included Irrlicht.h.
It is a Win32 project.
I get errors like i have missed an include or something. (I have included the irrlicht include and lib folders to my project, also the ...
I'm using Visual Studio 2010, and i have included Irrlicht.h.
It is a Win32 project.
I get errors like i have missed an include or something. (I have included the irrlicht include and lib folders to my project, also the ...