Search found 97 matches

by eejin
Fri Oct 28, 2011 9:16 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113769

Re: IPhysics - Newton/Irrlicht framework

I like this physics becouse it's simple but I get alot of errors: C:\Users\Stijn\Documents\Irrlicht\IPhysics-1.2\include\PhysicsGlobal.h|12|error: Newton.h: No such file or directory| C:\Users\Stijn\Documents\Irrlicht\IPhysics-1.2\include\IPhysicsBaseEntity.h|25|error: ISO C++ forbids declaration of...
by eejin
Sun Oct 23, 2011 9:05 am
Forum: Beginners Help
Topic: Box2D and framerate independence
Replies: 14
Views: 2065

Re: Box2D and framerate independence

Is it run every frame?
by eejin
Tue Oct 18, 2011 3:42 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163223

Re: irrBullet 0.1.71 - Bullet physics wrapper

I have trouble building the included examples. These errors occur: -------------- Build: Win32 GCC Release in RaycastTank --------------- mingw32-g++.exe -Wall -fexceptions -O2 -Wall -I..\..\..\include -I..\..\..\include\bheaders\Bullet -I..\..\source -I..\..\source\bheaders -I..\..\source\bheaders\...
by eejin
Mon Oct 17, 2011 11:52 am
Forum: Beginners Help
Topic: Model rotating but staying attached
Replies: 8
Views: 340

Re: Model rotating but staying attached

Ok thanks for the help. Lets see if I can get it to work.
by eejin
Mon Oct 17, 2011 9:33 am
Forum: Beginners Help
Topic: Model rotating but staying attached
Replies: 8
Views: 340

Re: Model rotating but staying attached

So what you are saying is that I need the upper body and the legs as seperate models each with animations and don't have connected vertices between these two to keep it simple? Then the noticable gap between the legs and the upper body is almost too small to be noticable from the character that take...
by eejin
Sun Oct 16, 2011 8:10 pm
Forum: Beginners Help
Topic: Model rotating but staying attached
Replies: 8
Views: 340

Re: Model rotating but staying attached

Yea the easy way is not always the best way. Is it that hard that I wont get it to work?
Do you maybe have a video showing the way you described?
The way I want it is identical to this: www.deadfrontier.com (main page video).
by eejin
Sun Oct 16, 2011 5:43 pm
Forum: Beginners Help
Topic: Model rotating but staying attached
Replies: 8
Views: 340

Re: Model rotating but staying attached

Well the thing is The upper body faces the mouse and the legs rotate in 45 degrees pieces so they could look seperated. I use bones maybe there is a use with that?
by eejin
Sat Oct 15, 2011 10:04 pm
Forum: Beginners Help
Topic: Model rotating but staying attached
Replies: 8
Views: 340

Model rotating but staying attached

Hello, I've ran into a bit of trouble with the players character. The problem is that the character rotates toward the mouse en that works but now when the mouse is in one of the four parts of the screen (see image for reference) the leg animation will be different. http://i51.tinypic.com/15f4237.pn...
by eejin
Thu Oct 13, 2011 6:29 pm
Forum: Project Announcements
Topic: TANK@WAR
Replies: 87
Views: 229821

Re: TANK@WAR

It still doesn't work gives me the same problems.
by eejin
Thu Oct 13, 2011 6:26 pm
Forum: Beginners Help
Topic: Milkshape3d models how to seperate animations
Replies: 4
Views: 210

Re: Milkshape3d models how to seperate animations

Thank you I understand it now :D. I'll see if I can get it working.
by eejin
Thu Oct 13, 2011 6:01 pm
Forum: Project Announcements
Topic: TANK@WAR
Replies: 87
Views: 229821

Re: TANK@WAR

I'm using Windows 7 64 bit. When I have created an account and try to join a server it says loading and then goes back to main menu.
by eejin
Thu Oct 13, 2011 5:58 pm
Forum: Beginners Help
Topic: Milkshape3d models how to seperate animations
Replies: 4
Views: 210

Re: Milkshape3d models how to seperate animations

I don't understand. So it sets the frames which are an animation but what does the loop mean? If I say like walk = CAnimatedMeshSceneNode::setFrameLoop(s32 0, s32 30) how does it know wich model I mean?
by eejin
Thu Oct 13, 2011 5:23 pm
Forum: Beginners Help
Topic: Milkshape3d models how to seperate animations
Replies: 4
Views: 210

Milkshape3d models how to seperate animations

Hello, I think this question is better here then on a milkshape3d forum. I'm creating animations for my character but now if I import the model with Irrlicht it wont out of nowhere know which animation is what so my question is: how can I let Irrlicht know that frame 0-15 is the stand animation and ...
by eejin
Thu Oct 13, 2011 4:47 pm
Forum: Project Announcements
Topic: TANK@WAR
Replies: 87
Views: 229821

Re: TANK@WAR

I tryd joining server 1 and 2 but neither work.
by eejin
Sat Oct 08, 2011 9:50 am
Forum: Beginners Help
Topic: Model moving with node
Replies: 36
Views: 1163

Re: Model moving with node

Got it working with this: core::vector3df nodePosition = node->getPosition(); camera->setTarget(node->getPosition()); camera->setPosition(vector3df(nodePosition.X,100.f,nodePosition.Z-40)); Thanks. One little question though. What are sizes you guys use in youre games? The movespeed of the character...