Search found 97 matches
- Fri Oct 28, 2011 9:16 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 113769
Re: IPhysics - Newton/Irrlicht framework
I like this physics becouse it's simple but I get alot of errors: C:\Users\Stijn\Documents\Irrlicht\IPhysics-1.2\include\PhysicsGlobal.h|12|error: Newton.h: No such file or directory| C:\Users\Stijn\Documents\Irrlicht\IPhysics-1.2\include\IPhysicsBaseEntity.h|25|error: ISO C++ forbids declaration of...
- Sun Oct 23, 2011 9:05 am
- Forum: Beginners Help
- Topic: Box2D and framerate independence
- Replies: 14
- Views: 2065
Re: Box2D and framerate independence
Is it run every frame?
- Tue Oct 18, 2011 3:42 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 163223
Re: irrBullet 0.1.71 - Bullet physics wrapper
I have trouble building the included examples. These errors occur: -------------- Build: Win32 GCC Release in RaycastTank --------------- mingw32-g++.exe -Wall -fexceptions -O2 -Wall -I..\..\..\include -I..\..\..\include\bheaders\Bullet -I..\..\source -I..\..\source\bheaders -I..\..\source\bheaders\...
- Mon Oct 17, 2011 11:52 am
- Forum: Beginners Help
- Topic: Model rotating but staying attached
- Replies: 8
- Views: 340
Re: Model rotating but staying attached
Ok thanks for the help. Lets see if I can get it to work.
- Mon Oct 17, 2011 9:33 am
- Forum: Beginners Help
- Topic: Model rotating but staying attached
- Replies: 8
- Views: 340
Re: Model rotating but staying attached
So what you are saying is that I need the upper body and the legs as seperate models each with animations and don't have connected vertices between these two to keep it simple? Then the noticable gap between the legs and the upper body is almost too small to be noticable from the character that take...
- Sun Oct 16, 2011 8:10 pm
- Forum: Beginners Help
- Topic: Model rotating but staying attached
- Replies: 8
- Views: 340
Re: Model rotating but staying attached
Yea the easy way is not always the best way. Is it that hard that I wont get it to work?
Do you maybe have a video showing the way you described?
The way I want it is identical to this: www.deadfrontier.com (main page video).
Do you maybe have a video showing the way you described?
The way I want it is identical to this: www.deadfrontier.com (main page video).
- Sun Oct 16, 2011 5:43 pm
- Forum: Beginners Help
- Topic: Model rotating but staying attached
- Replies: 8
- Views: 340
Re: Model rotating but staying attached
Well the thing is The upper body faces the mouse and the legs rotate in 45 degrees pieces so they could look seperated. I use bones maybe there is a use with that?
- Sat Oct 15, 2011 10:04 pm
- Forum: Beginners Help
- Topic: Model rotating but staying attached
- Replies: 8
- Views: 340
Model rotating but staying attached
Hello, I've ran into a bit of trouble with the players character. The problem is that the character rotates toward the mouse en that works but now when the mouse is in one of the four parts of the screen (see image for reference) the leg animation will be different. http://i51.tinypic.com/15f4237.pn...
- Thu Oct 13, 2011 6:29 pm
- Forum: Project Announcements
- Topic: TANK@WAR
- Replies: 87
- Views: 229821
Re: TANK@WAR
It still doesn't work gives me the same problems.
- Thu Oct 13, 2011 6:26 pm
- Forum: Beginners Help
- Topic: Milkshape3d models how to seperate animations
- Replies: 4
- Views: 210
Re: Milkshape3d models how to seperate animations
Thank you I understand it now . I'll see if I can get it working.
- Thu Oct 13, 2011 6:01 pm
- Forum: Project Announcements
- Topic: TANK@WAR
- Replies: 87
- Views: 229821
Re: TANK@WAR
I'm using Windows 7 64 bit. When I have created an account and try to join a server it says loading and then goes back to main menu.
- Thu Oct 13, 2011 5:58 pm
- Forum: Beginners Help
- Topic: Milkshape3d models how to seperate animations
- Replies: 4
- Views: 210
Re: Milkshape3d models how to seperate animations
I don't understand. So it sets the frames which are an animation but what does the loop mean? If I say like walk = CAnimatedMeshSceneNode::setFrameLoop(s32 0, s32 30) how does it know wich model I mean?
- Thu Oct 13, 2011 5:23 pm
- Forum: Beginners Help
- Topic: Milkshape3d models how to seperate animations
- Replies: 4
- Views: 210
Milkshape3d models how to seperate animations
Hello, I think this question is better here then on a milkshape3d forum. I'm creating animations for my character but now if I import the model with Irrlicht it wont out of nowhere know which animation is what so my question is: how can I let Irrlicht know that frame 0-15 is the stand animation and ...
- Thu Oct 13, 2011 4:47 pm
- Forum: Project Announcements
- Topic: TANK@WAR
- Replies: 87
- Views: 229821
Re: TANK@WAR
I tryd joining server 1 and 2 but neither work.
- Sat Oct 08, 2011 9:50 am
- Forum: Beginners Help
- Topic: Model moving with node
- Replies: 36
- Views: 1163
Re: Model moving with node
Got it working with this: core::vector3df nodePosition = node->getPosition(); camera->setTarget(node->getPosition()); camera->setPosition(vector3df(nodePosition.X,100.f,nodePosition.Z-40)); Thanks. One little question though. What are sizes you guys use in youre games? The movespeed of the character...