Search found 340 matches

by sodandk
Mon Sep 14, 2015 8:52 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

Couldn't decide what pics to post here, so here are 2 shots, and the rest in a facebook gallery:
https://www.facebook.com/media/set/?set ... 875&type=3


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by sodandk
Mon Sep 14, 2015 11:33 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

3 more shots before adding houses to the 6 x 10 km import of Helsingør (danish City)

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by sodandk
Tue Aug 25, 2015 10:51 am
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

2 more for now... lots more real details coming up...

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by sodandk
Fri Aug 21, 2015 9:43 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

First we do this city: https://www.google.dk/maps/@56.0238964, ... a=!3m1!1e3

then the rest of Denmark

Then London.
by sodandk
Fri Aug 21, 2015 9:41 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

For now, the 0,5 is fine. It's fine for simulation cities, roads etc., down to houses. In the houses there will automatically be put lights, refrigerator etc. so the each house use realworld power usage. Also you can find your own house and make it nice, or better if needed. The above pictures are r...
by sodandk
Mon Aug 17, 2015 8:58 pm
Forum: Project Announcements
Topic: Build A World - new massive game, using Irrlicht
Replies: 434
Views: 675243

Re: Build A World - new massive game, using Irrlicht

importing GIS data: Build A World is now working with a major GIS company to provide cities and entire countries for simulation use. Here are two draft pics of a danish City. We will shortly add forests, vegetation, lakes, real color and material of buildings, street names, powersystems and more. ht...
by sodandk
Fri Aug 07, 2015 9:08 pm
Forum: Project Announcements
Topic: Build A World - data-importer - ideas
Replies: 3
Views: 2321

Re: Build A World - data-importer - ideas

People can make their own code to generate worlds, landscapes, geometric data etc. and export data to a simple BAW format,
for a BAW data importer to read. Read directly in as a world.
by sodandk
Fri Aug 07, 2015 2:12 pm
Forum: Project Announcements
Topic: Build A World - data-importer - ideas
Replies: 3
Views: 2321

Build A World - data-importer - ideas

Hi

Got some requests for a data-importer into BAW. Feel free to discuss this subject here.

What would the aim for the importer be, etc. ?
by sodandk
Fri Aug 07, 2015 2:08 pm
Forum: Competition Time!
Topic: Screenshot of the month August 2015 [Winner Announced!]
Replies: 38
Views: 17914

Re: Screenshot of the month August 2015 [Submit now!]

Escen wrote:
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
Like an importer ? Of any type data ?
by sodandk
Fri Aug 07, 2015 11:43 am
Forum: Competition Time!
Topic: Screenshot of the month August 2015 [Winner Announced!]
Replies: 38
Views: 17914

Re: Screenshot of the month August 2015 [Submit now!]

holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine) here a demo movie even https://www.youtube.com/watch?v=aFed28vAmEg also we now work with www.esri.com and they will supply us with formatted geodata, so s...
by sodandk
Fri Jul 31, 2015 11:35 am
Forum: Bug reports
Topic: ITimer::getReadlTime() EPIC BUG
Replies: 7
Views: 1613

Re: ITimer::getReadlTime() EPIC BUG

again... looking for a bug in baw, which wasn't there... was in fundaments of irr :-(