Couldn't decide what pics to post here, so here are 2 shots, and the rest in a facebook gallery:
https://www.facebook.com/media/set/?set ... 875&type=3
Search found 340 matches
- Mon Sep 14, 2015 8:52 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
- Mon Sep 14, 2015 3:42 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
next step ...
- Mon Sep 14, 2015 11:33 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
3 more shots before adding houses to the 6 x 10 km import of Helsingør (danish City)
- Tue Aug 25, 2015 10:51 am
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
2 more for now... lots more real details coming up...
- Fri Aug 21, 2015 9:43 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
First we do this city: https://www.google.dk/maps/@56.0238964, ... a=!3m1!1e3
then the rest of Denmark
Then London.
then the rest of Denmark
Then London.
- Fri Aug 21, 2015 9:41 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
For now, the 0,5 is fine. It's fine for simulation cities, roads etc., down to houses. In the houses there will automatically be put lights, refrigerator etc. so the each house use realworld power usage. Also you can find your own house and make it nice, or better if needed. The above pictures are r...
- Mon Aug 17, 2015 8:58 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243
Re: Build A World - new massive game, using Irrlicht
importing GIS data: Build A World is now working with a major GIS company to provide cities and entire countries for simulation use. Here are two draft pics of a danish City. We will shortly add forests, vegetation, lakes, real color and material of buildings, street names, powersystems and more. ht...
- Fri Aug 07, 2015 9:08 pm
- Forum: Project Announcements
- Topic: Build A World - data-importer - ideas
- Replies: 3
- Views: 2321
Re: Build A World - data-importer - ideas
People can make their own code to generate worlds, landscapes, geometric data etc. and export data to a simple BAW format,
for a BAW data importer to read. Read directly in as a world.
for a BAW data importer to read. Read directly in as a world.
- Fri Aug 07, 2015 2:13 pm
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 17914
Re: Screenshot of the month August 2015 [Submit now!]
New thread about importing data: http://irrlicht.sourceforge.net/forum/v ... =6&t=50901
- Fri Aug 07, 2015 2:12 pm
- Forum: Project Announcements
- Topic: Build A World - data-importer - ideas
- Replies: 3
- Views: 2321
Build A World - data-importer - ideas
Hi
Got some requests for a data-importer into BAW. Feel free to discuss this subject here.
What would the aim for the importer be, etc. ?
Got some requests for a data-importer into BAW. Feel free to discuss this subject here.
What would the aim for the importer be, etc. ?
- Fri Aug 07, 2015 2:08 pm
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 17914
Re: Screenshot of the month August 2015 [Submit now!]
Like an importer ? Of any type data ?Escen wrote:Nice Idea! looking forward. Are we able to import our own geodata?also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
- Fri Aug 07, 2015 11:43 am
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 17914
Re: Screenshot of the month August 2015 [Submit now!]
holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine) here a demo movie even https://www.youtube.com/watch?v=aFed28vAmEg also we now work with www.esri.com and they will supply us with formatted geodata, so s...
- Tue Aug 04, 2015 2:05 pm
- Forum: Competition Time!
- Topic: Screenshot of the month August 2015 [Winner Announced!]
- Replies: 38
- Views: 17914
Re: Screenshot of the month August 2015 [Submit now!]
Build A World
- Fri Jul 31, 2015 11:35 am
- Forum: Bug reports
- Topic: ITimer::getReadlTime() EPIC BUG
- Replies: 7
- Views: 1613
Re: ITimer::getReadlTime() EPIC BUG
again... looking for a bug in baw, which wasn't there... was in fundaments of irr
- Sat May 16, 2015 8:50 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 675243