Search found 8 matches
- Tue Oct 11, 2011 7:23 am
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Re: Blurred image with directx
The document suggests a half-pixel shift. Or is this what you meant? Yes, subtract (0.5; 0.5) from each vertex position. Or the same result but adding (1/TextureWidth/2; 1/TextureHeight/2) to texture coordinate for each vertex. That is already handled by Irrlicht. Which makes a one pixel shift betw...
- Mon Oct 10, 2011 9:04 am
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Re: Blurred image with directx
People on the another forum pointed me into this article, maybe it help
http://msdn.microsoft.com/en-us/library ... 85%29.aspx
http://msdn.microsoft.com/en-us/library ... 85%29.aspx
- Sun Oct 09, 2011 9:12 pm
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Re: Blurred image with directx
Thanks, but I want say, that I need orthogonal projection, because my game is casual 2d. So I need this margins. I have the same result using camera's methods for orthogonal projection setup irr::scene::ISceneManager * smgr = device->getSceneManager(); float cam_pos_x = WIN_X * 0...
- Sat Oct 08, 2011 12:47 pm
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Re: Blurred image with directx
Yes, I need it, because I want adapt the game for widescreen displays. So I calculate margins and customize matrices and viewport.
- Sat Oct 08, 2011 12:20 pm
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Re: Blurred image with directx
driver->queryFeature(EVDF_TEXTURE_NPOT) returns true for both d3d9 and opengl
- Sat Oct 08, 2011 10:19 am
- Forum: Bug reports
- Topic: Blurred image with directx
- Replies: 12
- Views: 1541
Blurred image with directx
Hi! I noticed the blurred image using the direct3d9/direct3d8 driver. There is no blur when using the opengl driver. Please, compare results. OpenGL http://imageshack.us/photo/my-images/37/opengl.png/ D3D9 http://imageshack.us/photo/my-images/28/d3d9.png/ Original texture: http://imageshack.us/photo...
- Wed Sep 21, 2011 11:59 am
- Forum: Bug reports
- Topic: [no bug]Demo under vmware
- Replies: 4
- Views: 1137
Re: Demo under vmware
I have solved this bug. Long story, but I want say that there was problem with my code and it was related with WM_ACTIVATE message. Thanks for fast answers.
- Tue Sep 20, 2011 4:01 pm
- Forum: Bug reports
- Topic: [no bug]Demo under vmware
- Replies: 4
- Views: 1137
[no bug]Demo under vmware
Hi to all developers. I'm using irrlicht v1.7.1 for my project. Our QA have found bug: There is strange behavior. In fullscreen after alt+tab and back, game can't render anything (WinXP SP3, SP2 - no matter). However i couldn't reproduce this. Then I tested the game under vmware 7.1.4 build-385536 +...