Search found 13 matches
- Mon Aug 20, 2012 8:17 pm
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial- Help Wanted
Bumping for interest.
- Sat May 26, 2012 3:07 pm
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
We got some interest in the game and have made a few changes. The development team's name was changed to have a little more meaning and the game's development name is going to be reconsidered to be more then just two different forum user names. With the descion on a team name, the company website do...
- Sat May 26, 2012 2:34 pm
- Forum: Advanced Help
- Topic: [Solved]Texture filtering question
- Replies: 6
- Views: 2473
Re: Texture filtering question
How were you able to extract the image files? It looks alot like ragnarok, and I think it be fun to look into custom map generation for the dozens of private servers they have. Do you have a way to repack them for use? Or were you just inspired by that game to create your own? http://www.rpgfan.com/...
- Sat Apr 21, 2012 12:38 am
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
Why the hell did you censor the image? That's disturbing. Is it due to a weird law in your country? Funny you said that, because just today I got banned from the Photoshop forums using the same post to start this thread. Guess I needed more censoring. Here I thought the art forums would be even mor...
- Sat Apr 07, 2012 5:23 am
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
I dunno.. didn't want to burn the little one's eyes? I dont know the forum rules and if they care about nudity, was just being safe. I added a zipped copy of a more or less previously completed project, Perspectacubed. Updated first post, and putting it here: https://rapidshare.com/files/1612962013/...
- Sat Apr 07, 2012 4:22 am
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
Well you should be able to see in the second image of code there, I dont actually update another players location on the local client but every 100 milliseconds. After that amount of time I interpolate the current location and the new location and begin moving the other character model frame by fram...
- Sat Apr 07, 2012 12:59 am
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
I'll be updating with screen shots this weekend, perhaps tonight. *edit Screen Shots added* Not very impressive though, im not an artist o.O There has been not much effort put into the website/webserver, it was created for the purpose of allowing some 20ish testers to download my "alpha" t...
- Fri Apr 06, 2012 9:00 pm
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Re: Alanacial - Help Wanted
I removed the Website link, as it is misleading. I was having it there so people could view the website when it was ready, but the web server and game servers are not left on unless im actively developing on the project. I do have a Phenom ii x6 3.0Ghz core server computer for all the servers/databa...
- Fri Apr 06, 2012 7:52 pm
- Forum: Project Announcements
- Topic: Alanacial - Help Wanted
- Replies: 12
- Views: 4809
Alanacial - Help Wanted
Team Name: Alanacial Project name: Unnamed MMO Website: http://www.alanacial.com/ Brief description: We are recruiting new team members to create two (2) complete zones for a fantasy based MMO. The game client, client patcher, world server, chat server, patcher server have already been in developme...
- Sat Mar 17, 2012 4:39 pm
- Forum: Advanced Help
- Topic: ATI Eyefinity and Nvidia Surround
- Replies: 2
- Views: 664
Re: ATI Eyefinity and Nvidia Surround
Multi monitor setups have increased in popularity; more and more games are added to the supported list on ATI and Nvidia's website every month. I, for one, am more inclined to allow HUD objects to be "unlockable" and be user customized, either through .ini configuration or in game. Irrlich...
- Tue Mar 13, 2012 8:30 pm
- Forum: Advanced Help
- Topic: ATI Eyefinity and Nvidia Surround
- Replies: 2
- Views: 664
ATI Eyefinity and Nvidia Surround
Curious there was no multi monitor thread started specifically for ATI Eyefinity and Nvidia Surround, I thought I dig into how this was accomplished in Irrlicht. As a Nvidia user myself, I found the following document for utilizing Nvidia Surround in game development. Nvidia Surround - http://develo...
- Tue Sep 20, 2011 6:51 pm
- Forum: Project Announcements
- Topic: irrWeatherManager 0.0.5 - weather system for Irrlicht
- Replies: 100
- Views: 56221
Re: irrWeatherManager 0.0.5 - weather system for Irrlicht
Looking to solve the issue where the sun does not move, the athmosphere does not change color (as if time is stopped). Verified with the following: when used with EDT_DIRECT3D9 the variable "J" does not increment properly, but when use with EDT_OPENGL, everything performs as expected. vo...
- Tue Sep 20, 2011 6:49 pm
- Forum: Project Announcements
- Topic: ATMOsphere
- Replies: 145
- Views: 97757
Re: ATMOsphere
Looking to solve this same issue as above, where the sun does not move, the athmosphere does not change color (as if time is stopped). Verified with the following: when used with EDT_DIRECT3D9 the variable "J" does not increment properly, but when use with EDT_OPENGL, everything performs a...