Search found 4 matches

by mauzi the Dude
Wed May 31, 2006 11:45 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 569166

age: 20
location: Tirol/Austria
languages: C\C++, C#, SQL
occupation: Network programmer

I started programming at age ~14 to "check" my maths homework. Continued programming as a hobby until i found my first job as Web/Database developer.
Looking forward to get in to the gameindustry soon ...
by mauzi the Dude
Wed May 31, 2006 7:11 am
Forum: Beginners Help
Topic: Problem with rendering level mesh [SOLVED]
Replies: 4
Views: 289

my appologies, and thnx for reading and thinking about the problem. i've been using the Software video driver ... i've tryed it with opengl and it seems to work alright ;)
shame on me :?
by mauzi the Dude
Tue May 30, 2006 3:48 pm
Forum: Beginners Help
Topic: Problem with rendering level mesh [SOLVED]
Replies: 4
Views: 289

Problem with rendering level mesh [SOLVED]

hi,

i've setup a little app which should render a X mesh file as a level. i'm using the standart addCameraSceneNodeFPS() but it seems there is something going wrong.
the mesh seems to alright in the DirectX viewer, but isn't rendered properly in my app.
ex.
http://img154.imageshack.us/img154 ...
by mauzi the Dude
Fri Jul 08, 2005 7:43 am
Forum: Beginners Help
Topic: Implementing Newton Physics
Replies: 1
Views: 385

using newton and irrlicht together your class will have: ISceneNode, IMesh, NewtonCollision and a NewtonBody. To apply the physic calculations from newton to your irrlicht objects use the SetMeshTransformEvent callback someway like this

SetMeshTransformEvent(const NewtonBody* body, const float ...