i've setup a little app which should render a X mesh file as a level. i'm using the standart addCameraSceneNodeFPS() but it seems there is something going wrong.
the mesh seems to alright in the DirectX viewer, but isn't rendered properly in my app.
ex.
But there seems to be something wrong with the vertices, too. At least if the first one's the correct one. Anyway, .x is not really good for static meshes, better use .obj or .3ds along with the patches. Should work much better with special materials etc.
my appologies, and thnx for reading and thinking about the problem. i've been using the Software video driver ... i've tryed it with opengl and it seems to work alright
shame on me