Search found 10 matches

by Tobias314
Thu Jan 16, 2014 6:57 am
Forum: Beginners Help
Topic: Bone coordinate rotation and import problems
Replies: 6
Views: 649

Re: Bone coordinate rotation and import problems

This would be an unusual application. Why are you using bones when it would appear that the bones are not bones? !? I'm using Blender. I assume the issue is with the exporters (or my use of them) or irrlicht's importers. Because both the .X and the .b3d export give me similar garbage at rest pose, ...
by Tobias314
Wed Jan 15, 2014 6:33 pm
Forum: Beginners Help
Topic: Bone coordinate rotation and import problems
Replies: 6
Views: 649

Re: Bone coordinate rotation and import problems

That is with no rotations. Blender shows no rotations on any bones when I export. But that's an issue I can deal with to a degree.

Anyone know how I can rotate bones around global Euler axes?
by Tobias314
Fri Jan 10, 2014 9:12 am
Forum: Beginners Help
Topic: Bone coordinate rotation and import problems
Replies: 6
Views: 649

Bone coordinate rotation and import problems

1) My main issue is when I import a model with bones (both using the .b3d and .x blender exporters) and I get some odd initial rotations at rest pose (example from the b3d with XYZ rotations) Joints: 23 player: 0 -0 0 root: 270 -0 0 hips: 90 360 180 torso: 356.634 360 5.46145e-06 shoulder.l: 279.225...
by Tobias314
Thu Jan 09, 2014 9:46 pm
Forum: Beginners Help
Topic: Accessing All of a Joystick's Axis/Axes? [¿Solved?]
Replies: 7
Views: 1635

Re: Accessing All of a Joystick's Axis/Axes?

Thanks for the reply! I solved my issue (on linux anyway). I ended up parsing /dev/input/js* directly. It gives great results, and seemingly has no limitations beyond what the system will support. All 18 usable axes are available from the class, including motion controls. I'll be looking for similar...
by Tobias314
Sun Dec 29, 2013 4:17 pm
Forum: Beginners Help
Topic: Accessing All of a Joystick's Axis/Axes? [¿Solved?]
Replies: 7
Views: 1635

Re: Accessing All of a Joystick's Axis/Axes?

I've attempted to edit IEventReceiver.h to add more than 6 axis, by adding more axis to the enums thus incrementing NUMBER_OF_AXES. However I'm having issues compiling irrlicht 1.8.1 (with or without said additions). It seems 1.8.1 has been updated since it was in my Distro's repos. Would that edit ...
by Tobias314
Sat Dec 28, 2013 1:35 pm
Forum: Beginners Help
Topic: Accessing All of a Joystick's Axis/Axes? [¿Solved?]
Replies: 7
Views: 1635

Accessing All of a Joystick's Axis/Axes? [¿Solved?]

How do I go about accessing the other analog input from a joystick beyond the (seemingly) first 4? I'm attempting to make use of analog triggers on a Dualshock and an Xbox controller, but I'm having issues getting anything but the analog sticks to read. Irrlicht reports 27 axes on the Dualshock. My ...
by Tobias314
Fri Nov 11, 2011 8:44 am
Forum: Beginners Help
Topic: How to create IGUIWindows by drawable area?
Replies: 1
Views: 311

How to create IGUIWindows by drawable area?

I'm attempting to populate a window with child buttons, but I can't seem to find how to get the default titlebar, margins, etc areas or set them before I actually create the window. I could easily count the pixels, but that doesn't seem very programmatic. What am I missing? How do I calculate what t...
by Tobias314
Sun Nov 06, 2011 5:13 am
Forum: Beginners Help
Topic: How to access SMouseInput from an IEventReceiver class
Replies: 5
Views: 418

Re: How to access SMouseInput from an IEventReceiver class

I honestly wasn't looking for a drop-in solution, I was more or less just looking for working code so I could understand the input system well enough and adapt it for my specific needs. And in the event that someone stumbles upon this post in a search, looking for a drop-in solution, it would appear...
by Tobias314
Fri Nov 04, 2011 7:44 am
Forum: Beginners Help
Topic: How to access SMouseInput from an IEventReceiver class
Replies: 5
Views: 418

Re: How to access SMouseInput from an IEventReceiver class

@Brainsaw, yeah I figured that one out. Somehow when I searched I didn't come across this tutorial (http://irrlicht.sourceforge.net/docu/example019.html), which give me quite a bit of insight. I've attempted to use the gui:: mouse, but I was having some issues with that (which may or may not have be...
by Tobias314
Wed Nov 02, 2011 10:57 pm
Forum: Beginners Help
Topic: How to access SMouseInput from an IEventReceiver class
Replies: 5
Views: 418

How to access SMouseInput from an IEventReceiver class

I'm attempting to get hardware mouse input, rather than the gui mouse cursor for a camera system I'm working on, but MastEventReceiver doesn't appear to compile properly (it usually complains that the int or s32 I'm using does not match the int or s32 I'm using in MastEventReceiver::, but it's for I...