Code: Select all
Joints: 23
player: 0 -0 0
root: 270 -0 0
hips: 90 360 180
torso: 356.634 360 5.46145e-06
shoulder.l: 279.225 79.5812 18.6575
bicep.l: 292.398 354.663 356.036
forearm.l: 353.368 330.227 25.5132
hand.l: 358.842 19.1115 344.733
chest: 356.241 6.40334e-05 1.57477e-06
neck: 143.13 360 180
head: 131.186 48.757 139.326
shoulder.r: 279.225 280.419 341.343
bicep.r: 292.398 5.3375 3.96392
forearm.r: 353.368 29.7729 334.487
hand.r: 358.842 340.888 15.2673
thigh.l: 184.41 18.4349 4.99999
shin.l: 2.81367 344.463 1.22871
foot.l: 228.837 317.186 179.902
toe.l: 47.4051 0.6858 359.37
thigh.r: 184.41 341.565 355
shin.r: 2.81368 15.5371 358.771
foot.r: 228.837 42.8136 180.098
toe.r: 47.4051 359.314 0.630479
2) How would I rotate bones using global coordinates?
I can't seem to entirely understand how irrlicht is interpreting euler rotations on bones, and while I'm able to reproduce many rotations using transforms from blender; I get some seemingly nonsensical rotations about certain axis.
I'm tearing my hair out! HELP!