For window: have you tried to set the material flag EMF_LIGHTING off?
For Fire: Maybe you lost the texture: try to control it using an ITexture pointer and chack in every loop: maybe something goes wrong.
Search found 150 matches
- Wed Mar 08, 2006 12:06 pm
- Forum: Beginners Help
- Topic: [SOLVED] Transparency and fire
- Replies: 9
- Views: 501
- Wed Mar 08, 2006 11:44 am
- Forum: Beginners Help
- Topic: Converting from Windows GDI to Irrlicht
- Replies: 16
- Views: 744
- Wed Mar 08, 2006 11:43 am
- Forum: Beginners Help
- Topic: Collision Detection on IEventReceiver
- Replies: 0
- Views: 196
Collision Detection on IEventReceiver
hi guys, today I'm active... :D I have copied the code of collision detection of the tutorial from the loop to a method of my EventReceiver for making more logic the division, but when there are many nodes on my scene, my method doesn't work while it works fine when there is only 1 node in the scene...
- Wed Mar 08, 2006 11:39 am
- Forum: Beginners Help
- Topic: Catching the end of createFlyStraightAnimator
- Replies: 3
- Views: 171
Catching the end of createFlyStraightAnimator
Hi guys,
i would to know if there is a way to know when a createFlyStraightAnimator ends to animate a node.
I have a cube and it goes on a line and then it stops. Can I know when it stops or must I have a timer?
i would to know if there is a way to know when a createFlyStraightAnimator ends to animate a node.
I have a cube and it goes on a line and then it stops. Can I know when it stops or must I have a timer?
- Wed Mar 08, 2006 11:36 am
- Forum: Beginners Help
- Topic: [SOLVED]Dev c++ compile problem
- Replies: 9
- Views: 236
- Wed Mar 08, 2006 10:18 am
- Forum: Beginners Help
- Topic: [SOLVED]Dev c++ compile problem
- Replies: 9
- Views: 236
- Tue Mar 07, 2006 10:03 pm
- Forum: Beginners Help
- Topic: Converting from Windows GDI to Irrlicht
- Replies: 16
- Views: 744
![Very Happy :D](./images/smilies/icon_biggrin.gif)
I'm implementing it in the web agency where I'm working!!!
Nice... I'll get some idea!
![Wink ;)](./images/smilies/icon_wink.gif)
- Mon Mar 06, 2006 9:28 pm
- Forum: Beginners Help
- Topic: Converting from Windows GDI to Irrlicht
- Replies: 16
- Views: 744
- Mon Mar 06, 2006 2:43 pm
- Forum: Beginners Help
- Topic: Converting from Windows GDI to Irrlicht
- Replies: 16
- Views: 744
:) now I understand! Beautiful idea *^^ I think that you must use the loop, because an user must move, so you must update the status of every cell of the field every time the bomberman moves. You can use Collision or checking only coordinates, but in all the way you must control the bomberman positi...
- Mon Mar 06, 2006 1:36 pm
- Forum: Beginners Help
- Topic: problem with compile&run
- Replies: 7
- Views: 241
Hi
Ok! *^^
Can You read the message error in the output window of Devcpp.
On the bottom of the Devcpp window.
Reading this we can understand what kind of error does the compilator
Can You read the message error in the output window of Devcpp.
On the bottom of the Devcpp window.
Reading this we can understand what kind of error does the compilator
- Mon Mar 06, 2006 1:28 pm
- Forum: Off-topic
- Topic: [SOLVED] What I must do in order to have avatar???
- Replies: 4
- Views: 340
- Mon Mar 06, 2006 3:53 am
- Forum: Off-topic
- Topic: [SOLVED] What I must do in order to have avatar???
- Replies: 4
- Views: 340
- Mon Mar 06, 2006 1:45 am
- Forum: Off-topic
- Topic: [SOLVED] What I must do in order to have avatar???
- Replies: 4
- Views: 340
[SOLVED] What I must do in order to have avatar???
![Crying or Very sad :cry:](./images/smilies/icon_cry.gif)
I 've tried to set it, trie to set the url and tried to set the link... :'(
- Mon Mar 06, 2006 1:25 am
- Forum: Beginners Help
- Topic: [ SOLVED ] Moving a camera with createFlyStartAnimator
- Replies: 0
- Views: 124
[ SOLVED ] Moving a camera with createFlyStartAnimator
Hi guys, I've made a camera that moves around. Now I wanna to do this thing: when I'm near an hotspot, if user clicks with the mouse, camera moves in a fixed position. I've done this with createFlyStraightAnimator, but my camera don't preserve the target...I would move it without canghing the wiev, ...
- Mon Mar 06, 2006 1:09 am
- Forum: Advanced Help
- Topic: Collision Detection for anited model on terrain
- Replies: 3
- Views: 410
ok, now is better. If it jumps it's because its initial position is wrong respect to the ground. Maybe initially you set a position of the model that intersects with the ground. Try to setPosition of the model for example on ( 0, 30, 0 ) : it'll fall back and run and if run and not jumps you have a ...