Search found 13 matches

by malloc
Thu Mar 01, 2012 7:59 am
Forum: Beginners Help
Topic: [Solved] Modify mesh
Replies: 4
Views: 546

[Solved] Modify mesh

Edit: Thanks so much! :D

Hi

I've been feeling a little bad about posting here so much. I tried to avoid it, but I just can't figure it out. I'm trying to delete the indices and vertices that compose a cube within a mesh that I used Lonesome Ducky's mesh combiner to meld together. From reading the ...
by malloc
Tue Feb 28, 2012 1:45 am
Forum: Beginners Help
Topic: Find indices and vertices from triangle selector
Replies: 4
Views: 648

Re: Find indices and vertices from triangle selector

Thank you. This seems to be working exactly how I want it to.
by malloc
Mon Feb 27, 2012 8:25 am
Forum: Beginners Help
Topic: Find indices and vertices from triangle selector
Replies: 4
Views: 648

Find indices and vertices from triangle selector

I've spent the entire day googling, reading code and trying stuff out. Now I'm absolutely exhausted, but still without a solution to my problem: Erasing the selected triangle from the mesh.

REDDemon's been helping me out, and says that I need to create my own custom triangle selector. Trouble is, I ...
by malloc
Fri Feb 24, 2012 9:05 pm
Forum: Beginners Help
Topic: Deleting unseen cube faces
Replies: 4
Views: 967

Re: Deleting unseen cube faces

Good advice, thank you. I'll try to figure out how to do it
by malloc
Fri Feb 24, 2012 7:15 am
Forum: Beginners Help
Topic: Deleting unseen cube faces
Replies: 4
Views: 967

Re: Deleting unseen cube faces

Thanks. How do I remove adjacent faces? How do I know if a face is adjacent to another cube?
by malloc
Fri Feb 24, 2012 4:59 am
Forum: Beginners Help
Topic: Deleting unseen cube faces
Replies: 4
Views: 967

Deleting unseen cube faces

Hello,

First of all, I did search and I couldn't find anything on this topic. If there is something, I apologise. From what I now know in my little project, I can't render more than 3600 cubes without massive FPS drops. So I did some homework and I think that Minecraft renders huge amounts of cubes ...
by malloc
Mon Feb 13, 2012 10:48 pm
Forum: Beginners Help
Topic: Getting camera position at two different times
Replies: 7
Views: 541

Re: Getting camera position at two different times

Sorry to bump this again, but I suppose it's important for anyone in the future with this problem. After some time, I noticed problems with my last solution. Turns out the code above doesn't work frame by frame as I once thought. So, I made a new solution. I created a variable and had it check ...
by malloc
Sun Feb 12, 2012 10:14 am
Forum: Beginners Help
Topic: Getting camera position at two different times
Replies: 7
Views: 541

Re: Getting camera position at two different times

Thanks everyone. I'll investigate what you suggested Mel, and look into updateAbsolutePosition.

Edit: The frames works perfectly for my needs. Code for anyone to follow in my footsteps:
int lastFPS = -1;
int fps;
// g_cam_current_pos & g_cam_last_pos are vector3df
while(g_device->run() && g ...
by malloc
Sat Feb 11, 2012 5:48 am
Forum: Beginners Help
Topic: Getting camera position at two different times
Replies: 7
Views: 541

Re: Getting camera position at two different times

Sadly, this doesn't seem to be working. Is there a more reliable/elegant solution?

Edit: I'm going to try creating a thread which reports updates the camera position every 0.25 seconds. Seems like the easiest solution.
Edit2: Fantastic! This works. It's probably crude, but it works so I'm gonna go ...
by malloc
Fri Feb 10, 2012 9:57 pm
Forum: Beginners Help
Topic: Getting camera position at two different times
Replies: 7
Views: 541

Getting camera position at two different times

I'm trying to determine which way the camera is moving by grabbing its position twice at two different times and comparing them. I tried to do this like so:
while(g_device->run() && g_driver)
if (g_device->isWindowActive())
{
g_driver->beginScene(true, true, SColor(0,200,200,200));

g_smgr ...
by malloc
Sat Feb 04, 2012 9:28 pm
Forum: Beginners Help
Topic: Adding collision to more than camera
Replies: 1
Views: 229

Re: Adding collision to more than camera

Thanks to a PM from ShyGuy, I think I may have this issue resolved. He linked me to his thread: http://irrlicht.sourceforge.net/forum/v ... =1&t=45767
by malloc
Sat Feb 04, 2012 7:34 pm
Forum: Beginners Help
Topic: Adding collision to more than camera
Replies: 1
Views: 229

Adding collision to more than camera

Hi everyone

I'm using Irrlicht to create something similar to Minecraft. I've succeeded in adding collision to a floating cube and the camera, but no matter what I do I can't seem to get it to work on other cubes. I can make the other cubes fall, but the camera still passes through them. My code is ...