REDDemon's been helping me out, and says that I need to create my own custom triangle selector. Trouble is, I don't know how to do that. Is there no other way?
I've made my CMeshBuffer:
Code: Select all
irr::scene::IMesh *mesh = selectedSceneNode->getMesh();
irr::scene::CMeshBuffer<S3DVertex> *buffer =
(irr::scene::CMeshBuffer<S3DVertex>*)mesh->getMeshBuffer(0);Surely the triangle3df I gave getSceneNodeAndCollisionPointFromRay() has the information inside it somewhere.
Thanks in advance for any help.