Search found 8 matches
- Fri Mar 23, 2012 5:04 am
- Forum: Beginners Help
- Topic: Do ITerrainSceneNode support quadtree?
- Replies: 3
- Views: 322
Re: Do ITerrainSceneNode support quadtree?
what board should i search at?
- Thu Mar 22, 2012 4:31 am
- Forum: Beginners Help
- Topic: Do ITerrainSceneNode support quadtree?
- Replies: 3
- Views: 322
Do ITerrainSceneNode support quadtree?
Do ITerrainSceneNode support either quadtree or octree culling in basically?
if it don't, I need to create a derived class from ITerrainSceneNode and develop culling system myself??
if it don't, I need to create a derived class from ITerrainSceneNode and develop culling system myself??
- Thu Feb 16, 2012 1:11 am
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
it works Well !!
Thank you zerochan. I never forget your help in my life.
Thank you zerochan. I never forget your help in my life.
- Wed Feb 15, 2012 3:42 am
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
i do hybrid's opinion but no one has shown.
- Tue Feb 14, 2012 4:07 pm
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
lighting is already disabled. i try to enable wireframe but nothing is shown.
* setting code is :
CMapdata map;
IAdvencedTerrainSceneNode *pNode = NULL;
pNode = new IAdvencedTerrainSceneNode(smgr->getRootSceneNode(), smgr, 1, &map);
pNode->drop();
* setting code is :
CMapdata map;
IAdvencedTerrainSceneNode *pNode = NULL;
pNode = new IAdvencedTerrainSceneNode(smgr->getRootSceneNode(), smgr, 1, &map);
pNode->drop();
- Tue Feb 14, 2012 2:40 pm
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
i do disable frontface & backface culling and change return value of getMaterialCount to 1. but it still doesn't work.
i need to let my team members who have no 3D knowledge can edit map. in addition completed scene node algorism is in my notebook... so i should not give up custom scene node.
i need to let my team members who have no 3D knowledge can edit map. in addition completed scene node algorism is in my notebook... so i should not give up custom scene node.
- Tue Feb 14, 2012 11:10 am
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
Re: My Custom SceneNode doesn't work
getMaterialCount return 1 in previous code, but doesn't work. return 0 is what modified recently
- Tue Feb 14, 2012 10:59 am
- Forum: Beginners Help
- Topic: My Custom SceneNode doesn't work
- Replies: 11
- Views: 1008
My Custom SceneNode doesn't work
the scenenode code is same as other custom scenenodes, but mesh do not output on screen absolutely.
I don't know what problem is exist in my source code.
// IAdvencedTerrainSceneNode.h
#ifndef __I_ADVENCEDTERRAIN_SCENE_NODE_H__
#define __I_ADVENCEDTERRAIN_SCENE_NODE_H__
#include <irrlicht.h ...
I don't know what problem is exist in my source code.
// IAdvencedTerrainSceneNode.h
#ifndef __I_ADVENCEDTERRAIN_SCENE_NODE_H__
#define __I_ADVENCEDTERRAIN_SCENE_NODE_H__
#include <irrlicht.h ...