Search found 8 matches

by hanpcship
Fri Mar 23, 2012 5:04 am
Forum: Beginners Help
Topic: Do ITerrainSceneNode support quadtree?
Replies: 3
Views: 322

Re: Do ITerrainSceneNode support quadtree?

what board should i search at?
by hanpcship
Thu Mar 22, 2012 4:31 am
Forum: Beginners Help
Topic: Do ITerrainSceneNode support quadtree?
Replies: 3
Views: 322

Do ITerrainSceneNode support quadtree?

Do ITerrainSceneNode support either quadtree or octree culling in basically?

if it don't, I need to create a derived class from ITerrainSceneNode and develop culling system myself??
by hanpcship
Thu Feb 16, 2012 1:11 am
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

Re: My Custom SceneNode doesn't work

it works Well !!
Thank you zerochan. I never forget your help in my life.
by hanpcship
Wed Feb 15, 2012 3:42 am
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

Re: My Custom SceneNode doesn't work

i do hybrid's opinion but no one has shown.
by hanpcship
Tue Feb 14, 2012 4:07 pm
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

Re: My Custom SceneNode doesn't work

lighting is already disabled. i try to enable wireframe but nothing is shown.

* setting code is :

CMapdata map;

IAdvencedTerrainSceneNode *pNode = NULL;
pNode = new IAdvencedTerrainSceneNode(smgr->getRootSceneNode(), smgr, 1, &map);
pNode->drop();
by hanpcship
Tue Feb 14, 2012 2:40 pm
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

Re: My Custom SceneNode doesn't work

i do disable frontface & backface culling and change return value of getMaterialCount to 1. but it still doesn't work.

i need to let my team members who have no 3D knowledge can edit map. in addition completed scene node algorism is in my notebook... so i should not give up custom scene node.
by hanpcship
Tue Feb 14, 2012 11:10 am
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

Re: My Custom SceneNode doesn't work

getMaterialCount return 1 in previous code, but doesn't work. return 0 is what modified recently
by hanpcship
Tue Feb 14, 2012 10:59 am
Forum: Beginners Help
Topic: My Custom SceneNode doesn't work
Replies: 11
Views: 1008

My Custom SceneNode doesn't work

the scenenode code is same as other custom scenenodes, but mesh do not output on screen absolutely.
I don't know what problem is exist in my source code.

// IAdvencedTerrainSceneNode.h

#ifndef __I_ADVENCEDTERRAIN_SCENE_NODE_H__
#define __I_ADVENCEDTERRAIN_SCENE_NODE_H__

#include <irrlicht.h ...