Code: Select all
node->getAttributes()->setAttribute("type", 23);
Code: Select all
node->getAttributes()->setAttribute("type", 23);
Didn't work either. I was only able to read the first matrix.devsh wrote: services->setVertexShaderConstant("instanceWorldArray[0]", instanceWorldArray, 16*10);
Thanks for your info, I'll check that tomorrow. But if that is the case, do we write separate shaders for different Graphics cards?devsh wrote: we had this problem in our game
NVIDIA is g*y and asks for
services->setVertexShaderConstant("instanceWorldArray[0]", instanceWorldArray, 16*10);
It usually doesn't take more than a sec for most files.EagleEye wrote:Does it just take forever to compile this?