Search found 7 matches
- Wed Oct 10, 2012 10:27 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436079
Re: XEffects - Reloaded - New Release (V 1.3)
I've managed to fix things by replacing both ECF_A32B32G32R32F and ECF_A16B16G16R16F with ECF_A8R8G8B8 in EffectHandler.cpp I'm not sure if this is the best fix, but it got things working for me on my GeoForce machine. I'll check back in to say if I can use any other color formats. This is strange b...
- Mon Oct 08, 2012 8:14 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436079
Re: XEffects - Reloaded - New Release (V 1.3)
Thank you, hybrid. It would be nice if all I need to do is change some Irrlicht settings
- Mon Oct 08, 2012 5:39 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436079
Re: XEffects - Reloaded - New Release (V 1.3)
Hi, I'm having an issue with the FrameBuffer Object that some others have had in the past, but none of their fixes have helped me. (Irrlicht-1.7.2, 64-bit Linux installation so therefore using OpenGL drivers) "FBO has one or several incomplete image attachments FBO error FBO incomplete" On...
- Tue Jul 24, 2012 3:51 pm
- Forum: Beginners Help
- Topic: GetLoopMode ?
- Replies: 5
- Views: 364
Re: GetLoopMode ?
Strangely, Irrlicht does not seem to have a bool getLoopMode() call in AnimatedMeshSceneNode. There is a setLoopMode(bool) that controls whether the animation will be looped (true by default), but no get. Thankfully, because it's open source, you can add the getLoopMode() to your code: If you're usi...
- Mon Jul 23, 2012 2:08 pm
- Forum: Beginners Help
- Topic: Strange Corrupted Text in GUI after SetPosition() call
- Replies: 4
- Views: 326
Re: Strange Corrupted Text in GUI after SetPosition() call
Wow, thanks hendu! For others that may be reading this thread, the call he is talking about goes in your main loop before you call IGUIEnvironment's drawAll() function. e.g. while(device->run() && driver){ if (device->isWindowActive()){ driver->beginScene(true,true,SColor(0,200,2...
- Mon Jul 23, 2012 4:06 am
- Forum: Beginners Help
- Topic: Strange Corrupted Text in GUI after SetPosition() call
- Replies: 4
- Views: 326
Re: Strange Corrupted Text in GUI after SetPosition() call
I've continued to attempt to debug this problem, and something I've noticed is that when I take out all calls to setRenderTarget(), the GUI appears fine after setPosition() calls...which is weird that I would only see an error elsewhere in the program's execution, and for such a specific thing. Rega...
- Mon Jul 23, 2012 12:12 am
- Forum: Beginners Help
- Topic: Strange Corrupted Text in GUI after SetPosition() call
- Replies: 4
- Views: 326
Strange Corrupted Text in GUI after SetPosition() call
Hi, I'm new to Irrlicht, and I'm making a simple GUI to load some meshes. I've not had any problems except after I make a call to SetPosition() on some meshes. Here's the gist of my main function: int main() { IrrlichtDevice* device; IVideoDriver* driver; IGUIEnvironment* guienv; device = cr...