Search found 35 matches
- Thu Apr 10, 2014 11:55 pm
- Forum: Project Announcements
- Topic: irrRenderer 1.0
- Replies: 101
- Views: 55923
Re: irrRenderer 1.0
Do you need some help on this?
- Mon Mar 24, 2014 12:02 am
- Forum: Code Snippets
- Topic: xml based postprocessing framework
- Replies: 125
- Views: 151175
Re: xml based postprocessing framework
Whatever happened to this project and where are the files for the project. It would be a shame to let this all go to waste.
- Sat Jan 04, 2014 11:15 pm
- Forum: Off-topic
- Topic: What ever happened to Game Demos?
- Replies: 3
- Views: 1884
What ever happened to Game Demos?
I am a steam gamer. Whenever I get bored, I like to burn some time playing video games. So I fire up steam, search for a game, check out the reviews and decide whether to buy it or not. But I am a point now where I am dissatisfied with the games that I play. Sometimes games have pretty interesting c...
- Fri Nov 29, 2013 7:24 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Support for paged geometry scene node
- Replies: 3
- Views: 1560
Re: Support for paged geometry scene node
I would leave that kind of things to the app. Optimal HD streaming is OS- and game-dependant anyway. I understand what your saying here, but providing some kind of basic functionality would not hurt ( people who do not want to spend time making their own like myself ). This will be a welcome additi...
- Fri Nov 22, 2013 11:32 pm
- Forum: Open Discussion and Dev Announcements
- Topic: (Feature Request) Tracking XML File Reads
- Replies: 2
- Views: 1207
Re: (Feature Request) Tracking XML File Reads
CuteAlien //! Reads forward to the next xml node. //! \return Returns false, if there was no further node. virtual bool read() { // if not end reached, parse the node if (P && ((unsigned int)(P - TextBegin) < TextSize - 1) && (*P != 0)) { ...
- Fri Nov 01, 2013 3:16 am
- Forum: Open Discussion and Dev Announcements
- Topic: (Feature Request) Tracking XML File Reads
- Replies: 2
- Views: 1207
(Feature Request) Tracking XML File Reads
I would like to be able to track how much data the irrlicht xml reader has processed. I tried passing IReadFile to create an XMLReader, but XMLReader seems to load IReadFile into memory. So I could not do something like double percentage = IReadFile->getPos() / fileSize, because it would always retu...
- Sun Sep 22, 2013 3:27 pm
- Forum: Advanced Help
- Topic: HELP: GLSL Per Pixel Lighting
- Replies: 5
- Views: 1097
Re: HELP: GLSL Per Pixel Lighting
Well thanks for responding. lightPos is in world coordinates as a directional light pointing down. Here is the problem: I am using blender to export an obj file. If I export with flat shading then the model is rendered flat shaded. If I export with smooth shading, the model is rendered smooth. The v...
- Sun Sep 22, 2013 2:28 am
- Forum: Advanced Help
- Topic: HELP: GLSL Per Pixel Lighting
- Replies: 5
- Views: 1097
HELP: GLSL Per Pixel Lighting
I have a model of a vehicle that I am trying to shade using per pixel lighting but its not working. I have the following vertex shader // bring in data uniform vec3 lightPos; // send to fragment shader out vec3 Position; out vec3 Normal; out vec4 Color; void main() { // compute the normal ...
- Wed Jul 03, 2013 1:28 am
- Forum: Bug reports
- Topic: saveScene vs loadScene Inconsistency
- Replies: 6
- Views: 1269
Re: saveScene vs loadScene Inconsistency
Seems like the load commands in deserialization have problems when finding certain assets. Not sure why, yet If you load a scene from a file, and all resources are local to the parent directory of the file, then you have set that directory as the working directory before you load the resources. The...
- Thu Jun 20, 2013 11:22 pm
- Forum: Bug reports
- Topic: saveScene vs loadScene Inconsistency
- Replies: 6
- Views: 1269
Re: saveScene vs loadScene Inconsistency
one test case coming up
- Thu Jun 20, 2013 1:05 am
- Forum: Bug reports
- Topic: saveScene vs loadScene Inconsistency
- Replies: 6
- Views: 1269
Re: saveScene vs loadScene Inconsistency
IIRC are not yet properly handled what is IIRC? as another serialization with the proper options will result in the same file again Do you mine elaborating on this? I ran a test and found out that if you save a scene using irrlicht, the relative paths are messed up if the file being saved is not in...
- Sun Jun 16, 2013 4:17 am
- Forum: Bug reports
- Topic: saveScene vs loadScene Inconsistency
- Replies: 6
- Views: 1269
saveScene vs loadScene Inconsistency
Read the code below very carefully, you will notice that serializeAttributes actually uses the options but deserializeAttributes does not. This is a bug. By default the scene manager passes the option to use relative file names, which the user seem to have no control over. I am not sure if there is ...
- Tue Apr 16, 2013 3:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: virtual void animateNode (ISceneNode *node, u32 timeMs)
- Replies: 7
- Views: 1898
Re: virtual void animateNode (ISceneNode *node, u32 timeMs)
No, change is only good where necessary. Not exactly. Change can also be good if someone has a different vision, but not exactly necessary. And since I doubt that you'd really notice this calculation anywhere in any reasonable application, it's simply inappropriate here. I just said that I do not t...
- Mon Apr 15, 2013 4:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: virtual void animateNode (ISceneNode *node, u32 timeMs)
- Replies: 7
- Views: 1898
Re: virtual void animateNode (ISceneNode *node, u32 timeMs)
I dont think I would be able to do that. However, this gets me thinking about the future of irrlicht. At some point in time, I believe that irrlicht will have to make a break from its current API. Change is good.But in case you can profile a real bottleneck from this behavior
- Mon Apr 15, 2013 1:01 am
- Forum: Open Discussion and Dev Announcements
- Topic: virtual void animateNode (ISceneNode *node, u32 timeMs)
- Replies: 7
- Views: 1898
Re: virtual void animateNode (ISceneNode *node, u32 timeMs)
I understand where you are coming from, but I believe that the general use case would make the most sense.