Hmm yeah I though of doing that but the object was spinning much slower than the numbers were increasing so i thought im just doing something wrong on the writting text bit
Oh I see You use standard angles and i guess this is converted to Quaternions after?
Search found 20 matches
- Wed Sep 19, 2012 4:31 pm
- Forum: Beginners Help
- Topic: Understanding game axis
- Replies: 7
- Views: 1044
- Wed Sep 19, 2012 2:56 pm
- Forum: Beginners Help
- Topic: Understanding game axis
- Replies: 7
- Views: 1044
Re: Understanding game axis
export it rotated... To turn the models horizontally, you rotate around the Y axis. Irrlicht uses sexagesimal degrees as the measure of the rotations, and counter clock wise is the orientation, being the 0 degrees the angle of the X axis and a 90 degrees rotation in the Y axis is a turn to the left...
- Sat Sep 08, 2012 3:21 pm
- Forum: Beginners Help
- Topic: Understanding game axis
- Replies: 7
- Views: 1044
Re: Understanding game axis
Place yourself in the origin of coordinates. Vector X (1,0,0) points right, VectorY (0,1,0) points up and vectorZ, (0,0,1), In Irrlicht, points in front of you. To modify your heading, you must rotate around the Y axis, to change your pitch, you have to rotate around the X axis, and to change your ...
- Fri Sep 07, 2012 5:55 pm
- Forum: Beginners Help
- Topic: Understanding game axis
- Replies: 7
- Views: 1044
Understanding game axis
I want to rotate my node so its facing the cube, I think a function like would work?
The main issue is im not sure how hey X, Y, Z axis are placed in irrlicht could somebody please clarify?
Code: Select all
node.Rotation.RotateYZby()
The main issue is im not sure how hey X, Y, Z axis are placed in irrlicht could somebody please clarify?
- Thu Sep 06, 2012 11:03 pm
- Forum: Beginners Help
- Topic: Camera following an object
- Replies: 2
- Views: 433
Re: Camera following an object
is it possible to set the camera pearant as the object? Then just setting a relative position for the camera and making the object move would work.
- Thu Sep 06, 2012 10:43 pm
- Forum: Beginners Help
- Topic: [SOLVED] Irrbullet: Help Getting It to work in project
- Replies: 14
- Views: 3210
Re: Irrbullet: Help Getting It to work in project
did yo rename all the .a files to .lib? Im using VS10 and i get "Unable to start program irrBullet.lib The specificed file is an unrecognized or unsupported binary format" error
- Thu Sep 06, 2012 10:23 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170075
Re: irrBullet 0.1.8 - Bullet physics wrapper
Hmm seem to be having issues running this.. So i installed the setup, then loaded up the VS2010 solution in the src, I ended up having linking errors straight away.. it seems that the linked directory did not even exist. "C:\Programming\Library" << this one so i created it myself copied ir...
- Thu Sep 06, 2012 12:02 am
- Forum: Beginners Help
- Topic: Any example for Irrlicht and bullet model collision?
- Replies: 2
- Views: 340
Any example for Irrlicht and bullet model collision?
Hey i've been trying to get bullet physics to work with my own model i load my .3ds model using irrlicht, I created a .bullet model in blender so i can get a collision shape from there, but i don't know how do load the model. Does anybody know of any examples of this? I've searching around the bulle...
- Tue Sep 04, 2012 7:55 pm
- Forum: Beginners Help
- Topic: Creating Meshmask in Bullet
- Replies: 4
- Views: 353
Re: Creating Meshmask in Bullet
Okay so i've created the model and want to know how i can load this .bullet file with irrlicht.
I have a .3ds model and corresponding .bullet
I have a .3ds model and corresponding .bullet
- Tue Sep 04, 2012 5:07 pm
- Forum: Beginners Help
- Topic: Creating Meshmask in Bullet
- Replies: 4
- Views: 353
Re: Creating Meshmask in Bullet
Thanks got many leads to look into now.
- Tue Sep 04, 2012 5:04 pm
- Forum: Beginners Help
- Topic: Quaterions
- Replies: 2
- Views: 252
Re: Quaterions
This sounds similar to what you are trying to do, irrlamb http://irrlicht.sourceforge.net/forum/v ... =5&t=25063 he has the source a few posts down.
What kind of libraries do you use in combination with irrlicht?
What kind of libraries do you use in combination with irrlicht?
- Tue Sep 04, 2012 3:04 pm
- Forum: Beginners Help
- Topic: Creating Meshmask in Bullet
- Replies: 4
- Views: 353
Creating Meshmask in Bullet
So i've loaded a model, but i need to give Bullet a shape for collisions. What is the easiest way i can do this? Besides creating a box or an oval around my model? :D Any Bullet experienced people or any demos or tutorials that I can use? I have looked into the btBvhTriangleMeshShape function, but n...
- Tue Sep 04, 2012 1:47 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bullet irrlicht demo
- Replies: 33
- Views: 33348
Re: bullet irrlicht demo
Even to this day this seems to be the best tutorial, using Irrlicht with Bullet, I don't think there are any other to be honest.
- Mon Sep 03, 2012 1:30 am
- Forum: Beginners Help
- Topic: Trying to get object that follows camera
- Replies: 3
- Views: 577
Re: Trying to get object that follows camera
Okay next step is to create an object that follows camera with bullet physics.. so say i got a function void CreateSphere(const btVector3 &TPosition, btScalar TRadius, btScalar TMass) { ISceneNode *Node = irrScene->addSphereSceneNode(TRadius, 32); Node->setMaterialFlag(EMF_LIGHTING, ...
- Sun Sep 02, 2012 5:48 pm
- Forum: Beginners Help
- Topic: Bullet compile error
- Replies: 6
- Views: 1275
Re: Bullet compile error
Hmm, yes you are right i have rebuilt and got the .lib files now, something else i am trying was using the demos and replacing the main with this code. The demos build just fine and work and are all linked, so i replaced one of them linked it up to irrlicht and copied the .dll ect.. however i still ...