So i've loaded a model, but i need to give Bullet a shape for collisions. What is the easiest way i can do this? Besides creating a box or an oval around my model?
Any Bullet experienced people or any demos or tutorials that I can use?
I have looked into the btBvhTriangleMeshShape function, but not sure how i'm going to use it around a specific model.
I would load the model in Blender and create a convex mesh around the model. The mesh, which should be simpler than the model, is used for bullet stimulation.