Looking for a material type that will allow me to make building models look like the windows have lights in them without losing all the lighting.
Basically just a second map that will 'add' to the current shaded value of the texture to make it appear brighter in the dark.
Search found 1 match
- Mon Oct 22, 2012 11:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: Help With Materials
- Replies: 2
- Views: 950