Help With Materials

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Post Reply
dmoyer
Posts: 1
Joined: Mon Oct 22, 2012 10:58 pm

Help With Materials

Post by dmoyer »

Looking for a material type that will allow me to make building models look like the windows have lights in them without losing all the lighting.
Basically just a second map that will 'add' to the current shaded value of the texture to make it appear brighter in the dark.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Help With Materials

Post by Mel »

maybe you mean the EMT_LIGHTMAP_ADD material type?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
silence
Posts: 6
Joined: Fri Dec 28, 2012 4:14 pm
Location: United Kingdom

Re: Help With Materials

Post by silence »

There's no material type that will do that, however; if you assign the windows to a second material (EMT_SOLID on a new meshbuffer), and disable the lighting for that material, it should produce the results you want - assuming your windows are not just part of a texture, but are geometrically distinct.
Post Reply