Looking for a material type that will allow me to make building models look like the windows have lights in them without losing all the lighting.
Basically just a second map that will 'add' to the current shaded value of the texture to make it appear brighter in the dark.
Help With Materials
Re: Help With Materials
maybe you mean the EMT_LIGHTMAP_ADD material type?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Help With Materials
There's no material type that will do that, however; if you assign the windows to a second material (EMT_SOLID on a new meshbuffer), and disable the lighting for that material, it should produce the results you want - assuming your windows are not just part of a texture, but are geometrically distinct.