Search found 64 matches

by mikkis
Tue Jan 29, 2013 10:56 am
Forum: Beginners Help
Topic: createCollisionResponseAnimator's ellipsoid
Replies: 3
Views: 564

Re: createCollisionResponseAnimator's ellipsoid

Thanks. Buf if I scale my model, bounding box doesnt change:       node->setScale(vector3df(10,10,100));     node->getMesh()->getMeshBuffer(0)->recalculateBoundingBox();   std::cout<<"DEBUG_BB: "<<node->getBoundingBox().getExtent().X<<" "<<node->getBoundingBox().getExtent().Y<<&q...
by mikkis
Tue Jan 29, 2013 9:19 am
Forum: Beginners Help
Topic: createCollisionResponseAnimator's ellipsoid
Replies: 3
Views: 564

createCollisionResponseAnimator's ellipsoid

Im using createCollisionResponseAnimator for my character models and wondering how to set ellipsoidRadius automatically (because of different size models). Now I just manually set them up... Seems that IMesh/ISceneNode doesnt give bounding sphere info (which would be usable, I think). Using bounding...
by mikkis
Tue Jan 29, 2013 9:18 am
Forum: Beginners Help
Topic: using loadScene()
Replies: 1
Views: 420

using loadScene()

Have problem with using sceneManager->loadScene() method:

Code: Select all

 
    ISceneNode *map;
    sceneManager->loadScene("../media/map1.irr", 0, map);
    map->set ...
 
I want scene to go map -node, but how? Above example doesnt work.
And cant do
map=new ISceneNode();
either.
by mikkis
Tue Jan 29, 2013 9:13 am
Forum: Beginners Help
Topic: Problem with XEffects on Irrlicht 1.8
Replies: 5
Views: 585

Re: Problem with XEffects on Irrlicht 1.8

I tried that with irr1.8 and with D3D examples works just fine. With OGL there are some rendering problems (yellowish screen).