Search found 64 matches
- Tue Jan 29, 2013 10:56 am
- Forum: Beginners Help
- Topic: createCollisionResponseAnimator's ellipsoid
- Replies: 3
- Views: 564
Re: createCollisionResponseAnimator's ellipsoid
Thanks. Buf if I scale my model, bounding box doesnt change: node->setScale(vector3df(10,10,100)); node->getMesh()->getMeshBuffer(0)->recalculateBoundingBox(); std::cout<<"DEBUG_BB: "<<node->getBoundingBox().getExtent().X<<" "<<node->getBoundingBox().getExtent().Y<<&q...
- Tue Jan 29, 2013 9:19 am
- Forum: Beginners Help
- Topic: createCollisionResponseAnimator's ellipsoid
- Replies: 3
- Views: 564
createCollisionResponseAnimator's ellipsoid
Im using createCollisionResponseAnimator for my character models and wondering how to set ellipsoidRadius automatically (because of different size models). Now I just manually set them up... Seems that IMesh/ISceneNode doesnt give bounding sphere info (which would be usable, I think). Using bounding...
- Tue Jan 29, 2013 9:18 am
- Forum: Beginners Help
- Topic: using loadScene()
- Replies: 1
- Views: 420
using loadScene()
Have problem with using sceneManager->loadScene() method:
I want scene to go map -node, but how? Above example doesnt work.
And cant do
map=new ISceneNode();
either.
Code: Select all
ISceneNode *map;
sceneManager->loadScene("../media/map1.irr", 0, map);
map->set ...
And cant do
map=new ISceneNode();
either.
- Tue Jan 29, 2013 9:13 am
- Forum: Beginners Help
- Topic: Problem with XEffects on Irrlicht 1.8
- Replies: 5
- Views: 585
Re: Problem with XEffects on Irrlicht 1.8
I tried that with irr1.8 and with D3D examples works just fine. With OGL there are some rendering problems (yellowish screen).