Search found 28 matches

by kevin_shanghai
Mon Jun 23, 2014 12:40 pm
Forum: Beginners Help
Topic: Question about Collada loader
Replies: 3
Views: 811

Re: Question about Collada loader

thanks, I will try.
by kevin_shanghai
Mon Jun 23, 2014 1:38 am
Forum: Beginners Help
Topic: Question about Collada loader
Replies: 3
Views: 811

Question about Collada loader

Hi
I noticed that there is a Colloada loader in Irrlicht, but it seems that it don't support skeletion animation?
if i made models and animations in blender, what's the best way to export and use it in IrrlichtI?

thanks very much!
by kevin_shanghai
Fri May 16, 2014 1:36 am
Forum: Bug reports
Topic: Bug on the skinned meshes
Replies: 6
Views: 3134

Re: Bug on the skinned meshes

okay,
how should i upload the model files? i don't know how.
by kevin_shanghai
Thu May 15, 2014 8:12 am
Forum: Bug reports
Topic: Bug on the skinned meshes
Replies: 6
Views: 3134

Re: Bug on the skinned meshes

thanks for this bug report, i also encountered it.
by kevin_shanghai
Thu May 15, 2014 1:56 am
Forum: Bug reports
Topic: issues of ogre mesh loader
Replies: 5
Views: 1589

Re: issues of ogre mesh loader

also,
i didn't post for help, though i asked for help a lot this forum:),
all issues i found are solved by myself.
i just wanted to let irrlicht better and it is useful for someone who is doing the same things as me.

thansk
by kevin_shanghai
Thu May 15, 2014 1:53 am
Forum: Bug reports
Topic: issues of ogre mesh loader
Replies: 5
Views: 1589

Re: issues of ogre mesh loader

thanks for your reply
but It is upset you said that,
i already pointed where is the problem in the source code, if you read the source code, you can realize that,
the logic issue is very obvious there,
i have been studying the skinned mesh a long time in irrlicht, i wish i could commit my fix if ...
by kevin_shanghai
Wed May 14, 2014 2:10 am
Forum: Bug reports
Topic: issues of ogre mesh loader
Replies: 5
Views: 1589

issues of ogre mesh loader

Hi friends

I got some irrlicht issues about ogre mesh loader, a long time ago i posted for a bug about that, now i found more,

i dont't know what is the most used mesh loader, for me, to load mesh with skeleton animations which is made in blender,
the ogre mesh is the only one which works as i ...
by kevin_shanghai
Fri May 02, 2014 2:16 am
Forum: Beginners Help
Topic: scene node rotation interface for quaternion
Replies: 7
Views: 1110

Re: scene node rotation interface for quaternion

thanks,

the actual issue i have is that when i create a FPS camera and set the rotation with 90 degrees along X axis, the result is no as what i expected, when i set with less than 90 degrees, such as 89.9, it is ok.

I don' t why. i doubt it was caused by problem like gimbal lock, so i asked the ...
by kevin_shanghai
Thu May 01, 2014 11:13 am
Forum: Beginners Help
Topic: scene node rotation interface for quaternion
Replies: 7
Views: 1110

Re: scene node rotation interface for quaternion

thanks for your reply.

Definitely it think there is need for this interface, euler can cause a problem of Gimbal lock.
In my program, i need to control the camera rotation, that's where the problem happens.

you can refer to this article, which provides implementation proposals in irrlight.
http ...
by kevin_shanghai
Thu May 01, 2014 5:20 am
Forum: Beginners Help
Topic: scene node rotation interface for quaternion
Replies: 7
Views: 1110

scene node rotation interface for quaternion

Hi
Don't know why there is no rotation interface for quaternion in scene node?
will it be implemented in future?

Thanks!
by kevin_shanghai
Tue Mar 18, 2014 2:54 am
Forum: Beginners Help
Topic: How to Input command in Console windows
Replies: 1
Views: 331

How to Input command in Console windows

HI,
Is there any way that i can type command in irrlicht console window?
I need to configure some parameters sometimes, and think it is simpler to do that in console.
Thanks!
by kevin_shanghai
Wed Mar 05, 2014 8:28 am
Forum: Bug reports
Topic: [no bug]Bug in CCameraSceneNode::setRotation
Replies: 5
Views: 1286

Re: [no bug]Bug in CCameraSceneNode::setRotation

thanks!
i will check it out again.
by kevin_shanghai
Tue Mar 04, 2014 1:50 am
Forum: Bug reports
Topic: [no bug]Bug in CCameraSceneNode::setRotation
Replies: 5
Views: 1286

Re: [no bug]Bug in CCameraSceneNode::setRotation

the default parameter is as following:
vector3d<T> rotationToDirection(const vector3d<T> & forwards = vector3d<T>(0, 0, 1))

i don't think, the code i mentioned should use the default.

in my program, the code is absolutely a bug.
by kevin_shanghai
Mon Mar 03, 2014 6:18 am
Forum: Bug reports
Topic: [no bug]Bug in CCameraSceneNode::setRotation
Replies: 5
Views: 1286

[no bug]Bug in CCameraSceneNode::setRotation

version 1.8.1

void CCameraSceneNode::setRotation(const core::vector3df& rotation)
{
if(TargetAndRotationAreBound)
Target = getAbsolutePosition() + rotation.rotationToDirection();
//Here , i think it should be like this:
Target = getAbsolutePosition() + rotation.rotationToDirection(Target ...