Question about Collada loader

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
kevin_shanghai
Posts: 28
Joined: Wed Jan 30, 2013 3:29 am

Question about Collada loader

Post by kevin_shanghai »

Hi
I noticed that there is a Colloada loader in Irrlicht, but it seems that it don't support skeletion animation?
if i made models and animations in blender, what's the best way to export and use it in IrrlichtI?

thanks very much!
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Question about Collada loader

Post by CuteAlien »

A good way seems to be to use b3d with the B3DExport.py from SuperTuxKart: http://sourceforge.net/p/supertuxkart/c ... lender_25/
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
kevin_shanghai
Posts: 28
Joined: Wed Jan 30, 2013 3:29 am

Re: Question about Collada loader

Post by kevin_shanghai »

thanks, I will try.
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
Contact:

Re: Question about Collada loader

Post by netpipe »

there is something weird about the bone exporting in the b3d blender script, i had to steal the bones from the ninja model to get my own model to export properly with animation. mikumiku dance has some great exporters in blender for animations and bones aswell. there seems like no real good solve all way to do this with blender yet.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
Post Reply