Hi,
I just downloaded the most recent version of irrlicht (1.7.1). However, when I tried to create some GUI using the GuiEditor in "bin\Win32-VisualStudio" I realized, that the GUIEditor main window doesn't have any scroll bars at all.
As my screen isn't high enough to display all options in the ...
Search found 5 matches
- Mon Jun 14, 2010 10:02 am
- Forum: Beginners Help
- Topic: GUI Editor - Missing scroll bars?
- Replies: 0
- Views: 732
- Wed Sep 02, 2009 6:48 am
- Forum: Advanced Help
- Topic: OpenGL Rendertarget Texture flip
- Replies: 0
- Views: 656
OpenGL Rendertarget Texture flip
Hello World! ;)
I have a little "problem" regarding dynamic (aka RenderTarger) textures using the OpenGL renderer, which I use to dynamically upload textures created by a webbrowser component (webkit ;)). This texture is rendered by an GUIImage. So far so good and already working.
The first ...
I have a little "problem" regarding dynamic (aka RenderTarger) textures using the OpenGL renderer, which I use to dynamically upload textures created by a webbrowser component (webkit ;)). This texture is rendered by an GUIImage. So far so good and already working.
The first ...
- Mon Sep 05, 2005 9:36 pm
- Forum: Irrlicht.NET
- Topic: Features of Irrlicht.net
- Replies: 6
- Views: 2128
- Tue Aug 23, 2005 10:29 am
- Forum: Irrlicht.NET
- Topic: Features of Irrlicht.net
- Replies: 6
- Views: 2128
- Mon Aug 22, 2005 6:04 pm
- Forum: Irrlicht.NET
- Topic: Features of Irrlicht.net
- Replies: 6
- Views: 2128
Features of Irrlicht.net
Greetings!
I'm totally new to Irrlicht, but it looks very nice and I want to use it for my upcoming project. Since I'm primarily using CSharp for coding at the moment, Irrlicht.net seems to be what I need now.
But what I'm interested in: Which features of the C++-Version of Irrlicht are already ...
I'm totally new to Irrlicht, but it looks very nice and I want to use it for my upcoming project. Since I'm primarily using CSharp for coding at the moment, Irrlicht.net seems to be what I need now.
But what I'm interested in: Which features of the C++-Version of Irrlicht are already ...