Search found 142 matches

by sdi2000
Tue Feb 27, 2007 9:50 am
Forum: Bug reports
Topic: memleak in dx8/9 if no lower mipmap found!!!
Replies: 2
Views: 378

if the "GetSurfaceLevel" call failed the surface pointer is not valid so we dont need to check it... a "lockRect" call doesnt increment any refcounter so we dont need an unlock call if any failed okay to make this function safe release the surfaces before return. an example funct...
by sdi2000
Mon Feb 26, 2007 2:41 pm
Forum: Open Discussion and Dev Announcements
Topic: Extension Handling in Irrlicht
Replies: 3
Views: 565

maybe the license =)
by sdi2000
Mon Feb 26, 2007 2:31 pm
Forum: Bug reports
Topic: memleak in dx8/9 if no lower mipmap found!!!
Replies: 2
Views: 378

memleak in dx8/9 if no lower mipmap found!!!

hi all the subject says all =) In the dx drivers. if there is no lower mipmap level in the texture the function "createMipMaps" returns false without a "Release()" of the upperSurface. But the function "GetSurfaceLevel" increments a refcounter!!!! change from: if (FAILE...
by sdi2000
Tue Feb 20, 2007 5:00 pm
Forum: Open Discussion and Dev Announcements
Topic: an old irrlichtv0.14 engine but with dazzler features... =)
Replies: 16
Views: 4233

hi pd, this error occurs because i didnt update the vs2005 projectfile. =) add the missing files with the interfaces to the irrlicht project in vs2005 and clear the project and rebuild. I have only vs2003... NOTE: pls use the newest version because ive update some animator settings to sync the anima...
by sdi2000
Tue Feb 13, 2007 1:24 pm
Forum: Advanced Help
Topic: Multipass shader support
Replies: 6
Views: 760

i work on a solution with dx effect files, but the api is broken in my engine dist of irrlicht in some simple cases. is that a solution for u? in an effect u can define multiple shader. ps/vs it works but cur without texture shader. i work on it http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t...
by sdi2000
Thu Feb 08, 2007 10:05 am
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

if i have a little bit more time left i add the 16/32bit streambuffer support depend from the graphic card capabilities to my impl and build a patch for all this stuff... maybe next year *joke* :D here a night day effect called nightfall from the fxcomposer from nvidia http://www.sdi-syndrom.de/down...
by sdi2000
Wed Feb 07, 2007 8:58 pm
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

hm. i have reinstalled the whole nvidia sdk and then the fxcomposer after a weirdly crash with no restart. now it works again for me =) hmm.. i dont know the right description... =) a bump, hdr and fresnel work together in this effect. there are two pictures. the first is a bump map the second (and ...
by sdi2000
Wed Feb 07, 2007 7:38 pm
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

here you can download a small video of the shaded water.

http://www.sdi-syndrom.de/download/water.wmv


:D
by sdi2000
Wed Feb 07, 2007 2:30 pm
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

here a pic of an ocean effect with a nvidia fxcomposer ocean.fx file.
Image

nearly all fx files from the nvidia fxcomposer works with this impl....
:D

try it out if u want but some api changes =)
by sdi2000
Sat Feb 03, 2007 2:03 pm
Forum: Advanced Help
Topic: Trackball rotation - is it possible in Irrlicht?
Replies: 13
Views: 1967

the upvector declare which side of a cam is up
vector(0,1,0) this is the standard view. Y is up.
with a manipulating the upvector u can easy simulate a roll effect of a flight plane and so on
nice weekend ya :D
by sdi2000
Thu Feb 01, 2007 5:05 pm
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

i know sio.. the states... i work on a solution to save the states... but it is a little bit more overhaed.. and i am a lazy people... but i do it... i implement an interface which can be connect with the material to save the states of an already rendered material... i need this too for my open game...
by sdi2000
Thu Feb 01, 2007 4:59 pm
Forum: Open Discussion and Dev Announcements
Topic: What about irrlicht 2.0?
Replies: 17
Views: 1556

but what if the graphics card doesn't support 32bit indices?
this the reason why i say ask the adapter what it can be support!! =)
by sdi2000
Thu Feb 01, 2007 3:52 pm
Forum: Open Discussion and Dev Announcements
Topic: What about irrlicht 2.0?
Replies: 17
Views: 1556

pssst not so loud with the qustion for 32bit indicies... rather than a system that ask the graphics adapter "can i use 32 bit or 16bit indicies " or multiple 16bit buffers or better hardware buffer dx = streams opengl = fbo =) 16or32 bit.. i work on a solution... :D use a patch till then....
by sdi2000
Wed Jan 31, 2007 1:13 pm
Forum: Open Discussion and Dev Announcements
Topic: multiple monitor and dx9 effect file support
Replies: 8
Views: 1810

multiple monitor and dx9 effect file support

Hey i ve added some new features to the irrlicht engine v1.2 for the the existing features look here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17277 remember my prev version: -multiple monitor support -matrix patch -32bit patch -gui patch and so on... and now i have implement the effect...
by sdi2000
Wed Jan 17, 2007 9:36 am
Forum: Beginners Help
Topic: Problem with HLSL shader and terrain scene node
Replies: 4
Views: 495

okay try this instead of your samplers texture tex0 : register(s0); texture tex1 : register(s1); texture tex2 : register(s2); // Ground texture sampler Texture0 = sampler_state { texture = tex0; MIPFILTER = LINEAR; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; // Grass texture sampler Texture1 = sample...