Search found 143 matches
- Sat Dec 21, 2024 4:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A small announcement, and I hope you like it, because it's not just for me
- Replies: 2
- Views: 2772
A small announcement, and I hope you like it, because it's not just for me
After a long absence from the Irrlicht forum and 3D development, I have started coding a bit in C++ again. I have decided to implement the things I had previously added in version 1.2.x into version 1.8.5. This includes SASS effects for DX9, multihead support for multiple adapters, adapter selection ...
- Tue Feb 27, 2007 9:50 am
- Forum: Bug reports
- Topic: memleak in dx8/9 if no lower mipmap found!!!
- Replies: 2
- Views: 521
- Mon Feb 26, 2007 2:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Extension Handling in Irrlicht
- Replies: 3
- Views: 699
- Mon Feb 26, 2007 2:31 pm
- Forum: Bug reports
- Topic: memleak in dx8/9 if no lower mipmap found!!!
- Replies: 2
- Views: 521
memleak in dx8/9 if no lower mipmap found!!!
hi all
the subject says all =)
In the dx drivers.
if there is no lower mipmap level in the texture the function
"createMipMaps" returns false without a "Release()" of the upperSurface.
But the function "GetSurfaceLevel" increments a refcounter!!!!
change from:
if (FAILED(hr) || !lowerSurface ...
the subject says all =)
In the dx drivers.
if there is no lower mipmap level in the texture the function
"createMipMaps" returns false without a "Release()" of the upperSurface.
But the function "GetSurfaceLevel" increments a refcounter!!!!
change from:
if (FAILED(hr) || !lowerSurface ...
- Tue Feb 20, 2007 5:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: an old irrlichtv0.14 engine but with dazzler features... =)
- Replies: 16
- Views: 4930
- Tue Feb 13, 2007 1:24 pm
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 943
- Thu Feb 08, 2007 10:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
- Wed Feb 07, 2007 8:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
- Wed Feb 07, 2007 7:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
here you can download a small video of the shaded water.
http://www.sdi-syndrom.de/download/water.wmv

http://www.sdi-syndrom.de/download/water.wmv
- Wed Feb 07, 2007 2:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
- Sat Feb 03, 2007 2:03 pm
- Forum: Advanced Help
- Topic: Trackball rotation - is it possible in Irrlicht?
- Replies: 13
- Views: 2586
- Thu Feb 01, 2007 5:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
i know sio.. the states... i work on a solution to save the states...
but it is a little bit more overhaed.. and i am a lazy people... but i do it...
i implement an interface which can be connect with the material to save the states of an already rendered material... i need this too for my open game ...
but it is a little bit more overhaed.. and i am a lazy people... but i do it...
i implement an interface which can be connect with the material to save the states of an already rendered material... i need this too for my open game ...
- Thu Feb 01, 2007 4:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What about irrlicht 2.0?
- Replies: 17
- Views: 2051
- Thu Feb 01, 2007 3:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What about irrlicht 2.0?
- Replies: 17
- Views: 2051
- Wed Jan 31, 2007 1:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 2343
multiple monitor and dx9 effect file support
Hey
i ve added some new features to the irrlicht engine v1.2
for the the existing features look here
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17277
remember my prev version:
-multiple monitor support
-matrix patch
-32bit patch
-gui patch and so on...
and now i have implement the ...
i ve added some new features to the irrlicht engine v1.2
for the the existing features look here
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17277
remember my prev version:
-multiple monitor support
-matrix patch
-32bit patch
-gui patch and so on...
and now i have implement the ...
