Search found 142 matches
- Tue Feb 27, 2007 9:50 am
- Forum: Bug reports
- Topic: memleak in dx8/9 if no lower mipmap found!!!
- Replies: 2
- Views: 378
- Mon Feb 26, 2007 2:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Extension Handling in Irrlicht
- Replies: 3
- Views: 565
- Mon Feb 26, 2007 2:31 pm
- Forum: Bug reports
- Topic: memleak in dx8/9 if no lower mipmap found!!!
- Replies: 2
- Views: 378
memleak in dx8/9 if no lower mipmap found!!!
hi all the subject says all =) In the dx drivers. if there is no lower mipmap level in the texture the function "createMipMaps" returns false without a "Release()" of the upperSurface. But the function "GetSurfaceLevel" increments a refcounter!!!! change from: if (FAILE...
- Tue Feb 20, 2007 5:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: an old irrlichtv0.14 engine but with dazzler features... =)
- Replies: 16
- Views: 4233
hi pd, this error occurs because i didnt update the vs2005 projectfile. =) add the missing files with the interfaces to the irrlicht project in vs2005 and clear the project and rebuild. I have only vs2003... NOTE: pls use the newest version because ive update some animator settings to sync the anima...
- Tue Feb 13, 2007 1:24 pm
- Forum: Advanced Help
- Topic: Multipass shader support
- Replies: 6
- Views: 760
i work on a solution with dx effect files, but the api is broken in my engine dist of irrlicht in some simple cases. is that a solution for u? in an effect u can define multiple shader. ps/vs it works but cur without texture shader. i work on it http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t...
- Thu Feb 08, 2007 10:05 am
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
if i have a little bit more time left i add the 16/32bit streambuffer support depend from the graphic card capabilities to my impl and build a patch for all this stuff... maybe next year *joke* :D here a night day effect called nightfall from the fxcomposer from nvidia http://www.sdi-syndrom.de/down...
- Wed Feb 07, 2007 8:58 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
hm. i have reinstalled the whole nvidia sdk and then the fxcomposer after a weirdly crash with no restart. now it works again for me =) hmm.. i dont know the right description... =) a bump, hdr and fresnel work together in this effect. there are two pictures. the first is a bump map the second (and ...
- Wed Feb 07, 2007 7:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
here you can download a small video of the shaded water.
http://www.sdi-syndrom.de/download/water.wmv
http://www.sdi-syndrom.de/download/water.wmv
- Wed Feb 07, 2007 2:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
- Sat Feb 03, 2007 2:03 pm
- Forum: Advanced Help
- Topic: Trackball rotation - is it possible in Irrlicht?
- Replies: 13
- Views: 1967
- Thu Feb 01, 2007 5:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
i know sio.. the states... i work on a solution to save the states... but it is a little bit more overhaed.. and i am a lazy people... but i do it... i implement an interface which can be connect with the material to save the states of an already rendered material... i need this too for my open game...
- Thu Feb 01, 2007 4:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What about irrlicht 2.0?
- Replies: 17
- Views: 1556
- Thu Feb 01, 2007 3:52 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What about irrlicht 2.0?
- Replies: 17
- Views: 1556
- Wed Jan 31, 2007 1:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: multiple monitor and dx9 effect file support
- Replies: 8
- Views: 1810
multiple monitor and dx9 effect file support
Hey i ve added some new features to the irrlicht engine v1.2 for the the existing features look here http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17277 remember my prev version: -multiple monitor support -matrix patch -32bit patch -gui patch and so on... and now i have implement the effect...
- Wed Jan 17, 2007 9:36 am
- Forum: Beginners Help
- Topic: Problem with HLSL shader and terrain scene node
- Replies: 4
- Views: 495
okay try this instead of your samplers texture tex0 : register(s0); texture tex1 : register(s1); texture tex2 : register(s2); // Ground texture sampler Texture0 = sampler_state { texture = tex0; MIPFILTER = LINEAR; MAGFILTER = LINEAR; MINFILTER = LINEAR; }; // Grass texture sampler Texture1 = sample...