Search found 31 matches

by unrealfragmaster
Fri Feb 10, 2017 10:22 pm
Forum: Beginners Help
Topic: 3DS Levels
Replies: 25
Views: 3685

Re: 3DS Levels

Thanks , got it working, was just the texture file wasnt saved properly.
by unrealfragmaster
Sun Dec 21, 2003 9:21 pm
Forum: Beginners Help
Topic: 2 errors at compiling the movement tutorial
Replies: 14
Views: 2431

Thanks for that Boogle
by unrealfragmaster
Sun Dec 21, 2003 2:02 pm
Forum: Beginners Help
Topic: 2 errors at compiling the movement tutorial
Replies: 14
Views: 2431

I cant run the movement examplw with 0.4.2 either. It compiles fine, but crashes when I try to run it.
by unrealfragmaster
Sun Dec 21, 2003 1:51 pm
Forum: Beginners Help
Topic: Irrlicht.dll with Visual C++
Replies: 6
Views: 747

It wont run because you arent using the correct code. 0.402 has E in front of enumerations.
by unrealfragmaster
Fri Dec 19, 2003 4:45 pm
Forum: Beginners Help
Topic: How Create an own Window like FileOpenDialog?
Replies: 7
Views: 660

i cant realise why does a game engine need a kind of standard window-like GUI... games don't need it anyway :D Sorry for the off-topic, but i do not know the answer to your question :wink: Game Engine??? I always thought Irrlicht was a 3D Engine. You can make interactive scenes and virtual tours et...
by unrealfragmaster
Fri Dec 19, 2003 4:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 0.5
Replies: 14
Views: 2244

You should know I have really respect for you. You have build a really great engine but the 0.4.2 version is a bit messy. The tutorials of version 0.4 can I compile with the 0.4.2 version but it crashes when I want to start them. I don't know what it is... The tutorials compile fine with 0.4.2, jus...
by unrealfragmaster
Thu Dec 18, 2003 8:00 pm
Forum: Beginners Help
Topic: Walking up walls
Replies: 4
Views: 611

Got it to work, and the bug is fixed :-)
by unrealfragmaster
Thu Dec 18, 2003 7:48 pm
Forum: Beginners Help
Topic: Walking up walls
Replies: 4
Views: 611

I got version 0.4.2. What do i have to change i my progs? They dont compile at the moment.
by unrealfragmaster
Thu Dec 18, 2003 6:56 pm
Forum: Beginners Help
Topic: Walking up walls
Replies: 4
Views: 611

Do the programs ive made in 0. work in 0.42 or do i have to change things. I donwlaoded 0.4 about 4 days ago from this site, 0.42 out already???
by unrealfragmaster
Thu Dec 18, 2003 6:19 pm
Forum: Beginners Help
Topic: Walking up walls
Replies: 4
Views: 611

Walking up walls

How can I stop the user from being able to walk up walls? In the tech demo, you can walk up any wall by just looking up and walking normally, as if you are climbing a ladder. How do I stop this?
by unrealfragmaster
Wed Dec 17, 2003 4:31 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1333

Thanks, it works :-)

It wasnt working with me because I forgot about using the pragma statement
by unrealfragmaster
Wed Dec 17, 2003 3:23 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1333

OK this is the Audiere code the documentation gives and Niko gave: AudioDevicePtr audiereDevice; OutputStreamPtr stream; audiereDevice = OpenDevice(); stream = OpenSound(audiereDevice.get(), "back.mp3", true); stream->setRepeat(true); stream->play(); This is the collision demo, where about...
by unrealfragmaster
Wed Dec 17, 2003 1:56 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1333

Ah rite I didnt realise you had to download audiere separetely. Ive got the header file and all the other files now. Though I still dont know where abouts to add the coe. When I just add it in, I got a pile of errors.
by unrealfragmaster
Wed Dec 17, 2003 1:31 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1333

I have looked at the documentation, Ive examined the tech demo code, but I dont know where abouts in the code you put that. Do I just stick it at the very top? The bottom?
by unrealfragmaster
Wed Dec 17, 2003 1:19 pm
Forum: Beginners Help
Topic: Level Music
Replies: 10
Views: 1333

I know i have to use Audiere. Im posting in Beginner forum because I dont know HOW to use it. I need someone to show me what code to add into the collision example to call audiere and play music.