Search found 11 matches

by gloin92
Fri Apr 17, 2015 8:58 pm
Forum: Beginners Help
Topic: Asynchronous animations slow down game.
Replies: 1
Views: 306

Asynchronous animations slow down game.

Hey guys, it took me a long while to figure out what my problem was but I finally realised that asynchronous animations seem to slow down the game a lot. I'm writing an RTS with a lot of units using the ninja model atm and as soon as my units animate asynchronously the performance breaks down from 1...
by gloin92
Wed Mar 11, 2015 3:19 pm
Forum: Beginners Help
Topic: How can I communicate with my camera animator?
Replies: 7
Views: 962

Re: How can I communicate with my camera animator?

I did it similarly to what you said now. I created a class CampaignCamera in which I have my camera and different methods which change the animator. #include "CampaignCamera.h"   CampaignCamera::CampaignCamera(scene::ICameraSceneNode* camera, float farValue) {       camera->setFarValue(far...
by gloin92
Wed Mar 11, 2015 10:35 am
Forum: Beginners Help
Topic: How can I communicate with my camera animator?
Replies: 7
Views: 962

Re: How can I communicate with my camera animator?

Yes, that sounds like a good idea. I'll try it out. Still not sure if ISceneNodeAnimators are supposed to be used like that but it should work. I already wrote the animators. SceneNodeAnimatorCameraTravel just lets the camera fly to the destination in the animateNode function which it has to overrid...
by gloin92
Tue Mar 10, 2015 11:34 pm
Forum: Beginners Help
Topic: How can I communicate with my camera animator?
Replies: 7
Views: 962

Re: How can I communicate with my camera animator?

Thanks for your reply. That would work but it would make the animator obsolete. What I'd like to have is all code in one place which I thought would be the animator. I think I thought about animators the wrong way. Maybe I could make several animators for different modes. One for player control and ...
by gloin92
Tue Mar 10, 2015 9:48 pm
Forum: Beginners Help
Topic: How can I communicate with my camera animator?
Replies: 7
Views: 962

How can I communicate with my camera animator?

Hi, I wrote a custom scene node animator for my camera for my strategy game. It can do standard stuff like translate through the WASD keys and zoom in and out. Now I would like to have a possibility to communicate with the camera through the class in which it is created (in this case main). For exam...
by gloin92
Thu Jan 30, 2014 12:57 am
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Re: Turn based strategy game like TW-Series

Ok, I managed to color regions: https://lh3.googleusercontent.com/-2ZBAkEYeKK8/UupBLGYV_lI/AAAAAAAAAlk/Q4Rc20gZdSc/w1024-h768-no/Test+2014-01-30+13-09-04-05.png But I think my solution is very bad. I created another terrain scene node with a rendered target texture as texture on which I draw the pol...
by gloin92
Wed Jan 29, 2014 7:54 pm
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Re: Turn based strategy game like TW-Series

I think I have a very good solution for regions/borders concerning the coding. I will just have an image with the size of the map and make the color of the pixels determin the region, e.g., the value of the alpha channel could function as the region ID (0 -> none, 1 -> region 1, ..., 255 -> region 2...
by gloin92
Wed Jan 29, 2014 3:41 pm
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Re: Turn based strategy game like TW-Series

I could make the map in a modelling tool and then make aheightmap out of it. Wouldn't that give me the same degree of freedom on design? Also what difference is there in the AI, why would it be more work? Creating the map turned out to be a lesser problem. I made a heightmap out of a real map which ...
by gloin92
Wed Jan 29, 2014 2:41 am
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Re: Turn based strategy game like TW-Series

1. I messed around a little bit with the tutorials and tried to create terrain with some water. My problem is that the terrain and the water don't seem to have the same default position and rotation. I can fix that manually but it still seems strange to me. 2. Do you think creating a terrain with a ...
by gloin92
Sat Jan 25, 2014 1:18 pm
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Re: Turn based strategy game like TW-Series

Thanks for your reply. Yes, I have thought it through and I do want to keep it really simple. I am a student (not IT-related) so there will be periods where I have much time and periods where I have none. I know about my chances getting such a project done. I am not worried about diplomacy, AI, GUI ...
by gloin92
Fri Jan 24, 2014 6:02 pm
Forum: Beginners Help
Topic: Turn based strategy game like TW-Series
Replies: 10
Views: 1612

Turn based strategy game like TW-Series

Hey guys, I am new to Irrlicht. I am an average programmer and have programmed only 2D games yet (Tower Defense Game in Java, Space Shooter in C++). I am planning on programming a turn based stategy game like the campaign map in the Total War series. If you don't know them here is a screenshot: http...